Thomil

Medium Elemental (Earth, Native) — CR 4

Realmshelps (RH)Updated 3.5

Thomil is a D&D 3.5 monster from RH. CR 4, HD 4d8+20 (38 hp).

Hit Dice
4d8+20 (38 hp)
Initiative
-1
Speed
20 ft, 20 ft.
Armor Class
20, touch 10, flat-footed 20
Base Attack / Grapple
+3/+8
Attack
Slam +9 melee Full Attack: Slam +9 melee
STR
21
DEX
8
CON
21
INT
10
WIS
11
CHA
11
Fort / Ref / Will
+9 / +0 / +1
Challenge Rating
4
Alignment
Usually chaotic neutral
Level Adjustment
+5
Spell Resistance
9

Special Abilities

DR 10/magicEarth masteryengulfpush

Feats

Thomil* (CR 4)

Medium Elemental (Earth and Native)
Alignment: Usually chaotic neutral
Initiative: -1 (Dex); Senses: darkvision (60-foot range), Listen +7, and Spot +7
Languages: Terran

AC: 20 (-1 Dex, +11 natural), touch 10, flat-footed 20
Hit Dice: 4d8+20 (38 hp); DR: 10/magic
Fort +9, Ref +0, Will +1 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d8+7
Special Attacks/Actions: Earth mastery, engulf, push Abilities: Str 21, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Special Qualities: Boulder defense, cold resistance 5, elemental traits, +2 save bonus against Red Wizard spells, SR 9
Feats: Power Attack; Weapon Focus (slam)
Skills: Listen +7 and Spot +7
Advancement: 5-7HD (Medium-size)
Level Adjustment: +5 Climate/Terrain: Cold mountains
Organization: solitary or patrol (5-20)
Treasure/Possessions: None

Description

Thomil* (CR 4)

Medium Elemental (Earth and Native)
Alignment: Usually chaotic neutral
Initiative: -1 (Dex); Senses: darkvision (60-foot range), Listen +7, and Spot +7
Languages: Terran

AC: 20 (-1 Dex, +11 natural), touch 10, flat-footed 20
Hit Dice: 4d8+20 (38 hp); DR: 10/magic
Fort +9, Ref +0, Will +1 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d8+7
Special Attacks/Actions: Earth mastery, engulf, push Abilities: Str 21, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Special Qualities: Boulder defense, cold resistance 5, elemental traits, +2 save bonus against Red Wizard spells, SR 9
Feats: Power Attack; Weapon Focus (slam)
Skills: Listen +7 and Spot +7
Advancement: 5-7HD (Medium-size)
Level Adjustment: +5 Climate/Terrain: Cold mountains
Organization: solitary or patrol (5-20)
Treasure/Possessions: None

Combat

Thomil* (CR 4)

Medium Elemental (Earth and Native)
Alignment: Usually chaotic neutral
Initiative: -1 (Dex); Senses: darkvision (60-foot range), Listen +7, and Spot +7
Languages: Terran

AC: 20 (-1 Dex, +11 natural), touch 10, flat-footed 20
Hit Dice: 4d8+20 (38 hp); DR: 10/magic
Fort +9, Ref +0, Will +1 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d8+7
Special Attacks/Actions: Earth mastery, engulf, push Abilities: Str 21, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Special Qualities: Boulder defense, cold resistance 5, elemental traits, +2 save bonus against Red Wizard spells, SR 9
Feats: Power Attack; Weapon Focus (slam)
Skills: Listen +7 and Spot +7
Advancement: 5-7HD (Medium-size)
Level Adjustment: +5 Climate/Terrain: Cold mountains
Organization: solitary or patrol (5-20)
Treasure/Possessions: None