Thomil
Medium Elemental (Earth, Native) — CR 4
Thomil is a D&D 3.5 monster from RH. CR 4, HD 4d8+20 (38 hp).
- Hit Dice
- 4d8+20 (38 hp)
- Initiative
- -1
- Speed
- 20 ft, 20 ft.
- Armor Class
- 20, touch 10, flat-footed 20
- Base Attack / Grapple
- +3/+8
- Attack
- Slam +9 melee Full Attack: Slam +9 melee
- STR
- 21
- DEX
- 8
- CON
- 21
- INT
- 10
- WIS
- 11
- CHA
- 11
- Fort / Ref / Will
- +9 / +0 / +1
- Challenge Rating
- 4
- Alignment
- Usually chaotic neutral
- Level Adjustment
- +5
- Spell Resistance
- 9
Special Abilities
DR 10/magicEarth masteryengulfpush
Feats
Thomil* (CR 4)
Medium Elemental (Earth and Native)
Alignment: Usually chaotic neutral
Initiative: -1 (Dex); Senses: darkvision (60-foot range), Listen +7, and Spot +7
Languages: Terran
Hit Dice: 4d8+20 (38 hp); DR: 10/magic
Fort +9, Ref +0, Will +1 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d8+7
Special Attacks/Actions: Earth mastery, engulf, push Abilities: Str 21, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Special Qualities: Boulder defense, cold resistance 5, elemental traits, +2 save bonus against Red Wizard spells, SR 9
Feats: Power Attack; Weapon Focus (slam)
Skills: Listen +7 and Spot +7
Advancement: 5-7HD (Medium-size)
Level Adjustment: +5 Climate/Terrain: Cold mountains
Organization: solitary or patrol (5-20)
Treasure/Possessions: None
Description
Thomil* (CR 4)
Medium Elemental (Earth and Native)
Alignment: Usually chaotic neutral
Initiative: -1 (Dex); Senses: darkvision (60-foot range), Listen +7, and Spot +7
Languages: Terran
Hit Dice: 4d8+20 (38 hp); DR: 10/magic
Fort +9, Ref +0, Will +1 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d8+7
Special Attacks/Actions: Earth mastery, engulf, push Abilities: Str 21, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Special Qualities: Boulder defense, cold resistance 5, elemental traits, +2 save bonus against Red Wizard spells, SR 9
Feats: Power Attack; Weapon Focus (slam)
Skills: Listen +7 and Spot +7
Advancement: 5-7HD (Medium-size)
Level Adjustment: +5 Climate/Terrain: Cold mountains
Organization: solitary or patrol (5-20)
Treasure/Possessions: None
Combat
Thomil* (CR 4)
Medium Elemental (Earth and Native)
Alignment: Usually chaotic neutral
Initiative: -1 (Dex); Senses: darkvision (60-foot range), Listen +7, and Spot +7
Languages: Terran
Hit Dice: 4d8+20 (38 hp); DR: 10/magic
Fort +9, Ref +0, Will +1 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d8+7
Special Attacks/Actions: Earth mastery, engulf, push Abilities: Str 21, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Special Qualities: Boulder defense, cold resistance 5, elemental traits, +2 save bonus against Red Wizard spells, SR 9
Feats: Power Attack; Weapon Focus (slam)
Skills: Listen +7 and Spot +7
Advancement: 5-7HD (Medium-size)
Level Adjustment: +5 Climate/Terrain: Cold mountains
Organization: solitary or patrol (5-20)
Treasure/Possessions: None