Telthor Wolf
Medium Fey (Incorporeal) — CR 2
- Hit Dice
- 2d8+4 (13 hp)
- Initiative
- +2
- Speed
- 50 ft, 50 ft., fly 50 ft. (poor)
- Armor Class
- 14, touch 12, flat-footed 12
- Base Attack / Grapple
- +1
- Attack
- Incorporeal touch +3 melee Full Attack: Incorporeal touch +3 melee
- DEX
- 15
- CON
- 15
- INT
- 3
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +5 / +5 / +1
- Challenge Rating
- 2
- Alignment
- Usually neutral
- Level Adjustment
- +4
Special Abilities
Trip
Feats
Telthor Wolf* (CR 2)
Medium Fey (Incorporeal)
Alignment: Usually neutral
Initiative: +2 (Dex); Senses: scent, Listen +4, and Spot +3
Languages: may speak Rashemi
Hit Dice: 2d8+4 (13 hp)
Fort +5, Ref +5, Will +1 Speed: 50 ft., fly 50 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6
Special Attacks/Actions: Trip Abilities: Str -, Dex 15, Con 15, Int 3, Wis 12, Cha 6
Special Qualities: Bound to the land, incorporeal subtype, native animal empathy, telthor telepathy
Feats: Track; Weapon Finesse
Skills: Hide +2, Listen +4, Move Silently +2, Spot +3, and Survival +1
Advancement: -
Level Adjustment: +4 Climate/Terrain: Cold forest and hills
Organization: Solitary or band (2-5)
Treasure/Possessions: 3 HD (Medium-size), 4-6 HD (Large)
Description
Telthor Wolf* (CR 2)
Medium Fey (Incorporeal)
Alignment: Usually neutral
Initiative: +2 (Dex); Senses: scent, Listen +4, and Spot +3
Languages: may speak Rashemi
Hit Dice: 2d8+4 (13 hp)
Fort +5, Ref +5, Will +1 Speed: 50 ft., fly 50 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6
Special Attacks/Actions: Trip Abilities: Str -, Dex 15, Con 15, Int 3, Wis 12, Cha 6
Special Qualities: Bound to the land, incorporeal subtype, native animal empathy, telthor telepathy
Feats: Track; Weapon Finesse
Skills: Hide +2, Listen +4, Move Silently +2, Spot +3, and Survival +1
Advancement: -
Level Adjustment: +4 Climate/Terrain: Cold forest and hills
Organization: Solitary or band (2-5)
Treasure/Possessions: 3 HD (Medium-size), 4-6 HD (Large)
Combat
Telthor Wolf* (CR 2)
Medium Fey (Incorporeal)
Alignment: Usually neutral
Initiative: +2 (Dex); Senses: scent, Listen +4, and Spot +3
Languages: may speak Rashemi
Hit Dice: 2d8+4 (13 hp)
Fort +5, Ref +5, Will +1 Speed: 50 ft., fly 50 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6
Special Attacks/Actions: Trip Abilities: Str -, Dex 15, Con 15, Int 3, Wis 12, Cha 6
Special Qualities: Bound to the land, incorporeal subtype, native animal empathy, telthor telepathy
Feats: Track; Weapon Finesse
Skills: Hide +2, Listen +4, Move Silently +2, Spot +3, and Survival +1
Advancement: -
Level Adjustment: +4 Climate/Terrain: Cold forest and hills
Organization: Solitary or band (2-5)
Treasure/Possessions: 3 HD (Medium-size), 4-6 HD (Large)