Tauric Hobgoblin-Griffon
Large Monstrous Humanoid — CR 5
- Hit Dice
- 8d8+24 (60 hp)
- Initiative
- +2
- Speed
- 30 ft, 30 ft., fly 80 ft. (average)
- Armor Class
- 18, touch 11, flat-footed 16
- Base Attack / Grapple
- +8/+7
- Attack
- Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
- STR
- 18
- DEX
- 15
- CON
- 16
- INT
- 10
- WIS
- 10
- CHA
- 10
- Fort / Ref / Will
- +11 / +8 / +4
- Challenge Rating
- 5
- Alignment
- Usually lawful evil
- Level Adjustment
- +3
Special Abilities
Pouncerake 1d6+2
Feats
Tauric Hobgoblin-Griffon* (CR 5)
Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +8, and Spot +7
Hit Dice: 8d8+24 (60 hp)
Fort +11, Ref +8, Will +4 Speed: 30 ft., fly 80 ft. (average)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +7
Attack: Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged
Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
Damage: Longsword 1d8+4/19-20, claw 2d6+2, javelin 1d6+4
Special Attacks/Actions: Pounce, rake 1d6+2 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Special Qualities:
Feats: Alertness; Great Fortitude; Iron Will
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, and Spot +7
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6-10)
Treasure/Possessions: Standard
Description
Tauric Hobgoblin-Griffon* (CR 5)
Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +8, and Spot +7
Hit Dice: 8d8+24 (60 hp)
Fort +11, Ref +8, Will +4 Speed: 30 ft., fly 80 ft. (average)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +7
Attack: Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged
Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
Damage: Longsword 1d8+4/19-20, claw 2d6+2, javelin 1d6+4
Special Attacks/Actions: Pounce, rake 1d6+2 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Special Qualities:
Feats: Alertness; Great Fortitude; Iron Will
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, and Spot +7
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6-10)
Treasure/Possessions: Standard
Combat
Tauric Hobgoblin-Griffon* (CR 5)
Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +8, and Spot +7
Hit Dice: 8d8+24 (60 hp)
Fort +11, Ref +8, Will +4 Speed: 30 ft., fly 80 ft. (average)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +7
Attack: Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged
Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
Damage: Longsword 1d8+4/19-20, claw 2d6+2, javelin 1d6+4
Special Attacks/Actions: Pounce, rake 1d6+2 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Special Qualities:
Feats: Alertness; Great Fortitude; Iron Will
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, and Spot +7
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6-10)
Treasure/Possessions: Standard