Tauric Hobgoblin-Griffon

Large Monstrous Humanoid — CR 5

Realmshelps (RH)3.5
Hit Dice
8d8+24 (60 hp)
Initiative
+2
Speed
30 ft, 30 ft., fly 80 ft. (average)
Armor Class
18, touch 11, flat-footed 16
Base Attack / Grapple
+8/+7
Attack
Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
STR
18
DEX
15
CON
16
INT
10
WIS
10
CHA
10
Fort / Ref / Will
+11 / +8 / +4
Challenge Rating
5
Alignment
Usually lawful evil
Level Adjustment
+3

Special Abilities

Pouncerake 1d6+2

Feats

Tauric Hobgoblin-Griffon* (CR 5)

Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +8, and Spot +7

AC: 18 (-1 size, +2 Dex, +6 natural, +1 small wooden shield), touch 11, flat-footed 16
Hit Dice: 8d8+24 (60 hp)
Fort +11, Ref +8, Will +4 Speed: 30 ft., fly 80 ft. (average)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +7
Attack: Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged
Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
Damage: Longsword 1d8+4/19-20, claw 2d6+2, javelin 1d6+4
Special Attacks/Actions: Pounce, rake 1d6+2 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Special Qualities:
Feats: Alertness; Great Fortitude; Iron Will
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, and Spot +7
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6-10)
Treasure/Possessions: Standard

Description

Tauric Hobgoblin-Griffon* (CR 5)

Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +8, and Spot +7

AC: 18 (-1 size, +2 Dex, +6 natural, +1 small wooden shield), touch 11, flat-footed 16
Hit Dice: 8d8+24 (60 hp)
Fort +11, Ref +8, Will +4 Speed: 30 ft., fly 80 ft. (average)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +7
Attack: Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged
Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
Damage: Longsword 1d8+4/19-20, claw 2d6+2, javelin 1d6+4
Special Attacks/Actions: Pounce, rake 1d6+2 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Special Qualities:
Feats: Alertness; Great Fortitude; Iron Will
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, and Spot +7
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6-10)
Treasure/Possessions: Standard

Combat

Tauric Hobgoblin-Griffon* (CR 5)

Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +8, and Spot +7

AC: 18 (-1 size, +2 Dex, +6 natural, +1 small wooden shield), touch 11, flat-footed 16
Hit Dice: 8d8+24 (60 hp)
Fort +11, Ref +8, Will +4 Speed: 30 ft., fly 80 ft. (average)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +7
Attack: Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged
Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
Damage: Longsword 1d8+4/19-20, claw 2d6+2, javelin 1d6+4
Special Attacks/Actions: Pounce, rake 1d6+2 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Special Qualities:
Feats: Alertness; Great Fortitude; Iron Will
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, and Spot +7
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6-10)
Treasure/Possessions: Standard