Tanarukk

Medium Outsider (Native) — CR 2

()Updated 3.5

Tanarukk is a D&D 3.5 monster from —. CR 2, HD 5d8 (22 hp).

Hit Dice
5d8 (22 hp)
Initiative
+1
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+5/+7
Attack
Battleaxe +8 melee; or bite +2 melee
Full Attack
Battleaxe +8 melee and bite +2 melee
STR
15
DEX
12
CON
11
INT
11
WIS
8
CHA
6
Fort / Ref / Will
+4 / +5 / +3
Challenge Rating
2
Alignment
Usually chaotic evil
Organization
Patrol (2-4), squad (6-11), clan (16-35), or tribe (51-100)
Treasure
Standard
Level Adjustment
+3
Spell Resistance
14

Special Abilities

Control Flame

Feats

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.