Tanarukk
Medium Outsider (Native) — CR 2
Tanarukk is a D&D 3.5 monster from —. CR 2, HD 5d8 (22 hp).
- Hit Dice
- 5d8 (22 hp)
- Initiative
- +1
- Speed
- land 20 ft, 20 ft.
- Base Attack / Grapple
- +5/+7
- Attack
- Battleaxe +8 melee; or bite +2 melee
- Full Attack
- Battleaxe +8 melee and bite +2 melee
- STR
- 15
- DEX
- 12
- CON
- 11
- INT
- 11
- WIS
- 8
- CHA
- 6
- Fort / Ref / Will
- +4 / +5 / +3
- Challenge Rating
- 2
- Alignment
- Usually chaotic evil
- Organization
- Patrol (2-4), squad (6-11), clan (16-35), or tribe (51-100)
- Treasure
- Standard
- Level Adjustment
- +3
- Spell Resistance
- 14
Special Abilities
Control Flame
Feats
Description
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.