Sylph
Small Outsider (Air) — CR 5
Sylph is a D&D 3.5 monster from —. CR 5, HD 3d8-3 (10 hp).
- Hit Dice
- 3d8-3 (10 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft., fly 90 ft. (good)
- Base Attack / Grapple
- +3/-2
- Attack
- Unarmed strike +3 melee
- Full Attack
- Unarmed strike +3 melee
- STR
- 8
- DEX
- 13
- CON
- 8
- INT
- 15
- WIS
- 16
- CHA
- 17
- Fort / Ref / Will
- +2 / +4 / +6
- Challenge Rating
- 5
- Alignment
- Usually neutral
- Organization
- Solitary
- Treasure
- Standard items and magic items only)
- Level Adjustment
- +5
- Spell Resistance
- 14
Special Abilities
Improved InvisibilitySummon ElementalLevitation
Feats
Description
Sylphs gain a +8 racial bonus to Move Silently checks.
The Sylph first appeared in the Monster Manual (Gary Gygax, 1977).
Air Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).