Sylph

Small Outsider (Air) — CR 5

()Updated 3.5

Sylph is a D&D 3.5 monster from —. CR 5, HD 3d8-3 (10 hp).

Hit Dice
3d8-3 (10 hp)
Initiative
+1
Speed
land 30 ft, 30 ft., fly 90 ft. (good)
Base Attack / Grapple
+3/-2
Attack
Unarmed strike +3 melee
Full Attack
Unarmed strike +3 melee
STR
8
DEX
13
CON
8
INT
15
WIS
16
CHA
17
Fort / Ref / Will
+2 / +4 / +6
Challenge Rating
5
Alignment
Usually neutral
Organization
Solitary
Treasure
Standard items and magic items only)
Level Adjustment
+5
Spell Resistance
14

Special Abilities

Improved InvisibilitySummon ElementalLevitation

Feats

Sylphs gain a +8 racial bonus to Move Silently checks. The Sylph first appeared in the Monster Manual (Gary Gygax, 1977). Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).

Description

Sylphs gain a +8 racial bonus to Move Silently checks. The Sylph first appeared in the Monster Manual (Gary Gygax, 1977). Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).