Swordwraith
Medium Undead — CR 7
Swordwraith is a D&D 3.5 monster from RH. CR 7, HD 5d12 (32 hp).
- Hit Dice
- 5d12 (32 hp)
- Initiative
- +5
- Speed
- 20 ft, 20 ft.
- Armor Class
- 20, touch 11, flat-footed 19
- Base Attack / Grapple
- +5/+8
- Attack
- +1 longsword +10 melee, or +1 heavy crossbow +7 ranged Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
- STR
- 17
- DEX
- 13
- INT
- 11
- WIS
- 13
- CHA
- 8
- Fort / Ref / Will
- +5 / +3 / +3
- Challenge Rating
- 7
- Alignment
- Usually lawful evil
Special Abilities
DR 10/magic and slashingStrength damage
Feats
Swordwraith* (CR 7)
Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: usually Common
Hit Dice: 5d12 (32 hp); DR: 10/magic and slashing
Fort +5, Ref +3, Will +3 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Damage: Longsword 1d8+6 and Strength damage, or heavy crossbow 1d10+1
Special Attacks/Actions: Strength damage Abilities: Str 17, Dex 13, Con -, Int 11, Wis 13, Cha 8
Special Qualities: turn resistance +2, undead traits, (human Ftr 5)
Feats: Alertness (B); Cleave; Improved Initiative; Iron Will (B); Power Attack; Quick Draw; Weapon Focus (longsword); Weapon Specialization (longsword)
Skills: Climb +3, Hide +5, Jump +3, Listen +7, Move Silently +1, Ride +5, and Spot +7
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, company (2-8), or squadron (11-20 plus 1 leader of 6th-9th level)
Treasure/Possessions: Standard
Description
Swordwraith* (CR 7)
Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: usually Common
Hit Dice: 5d12 (32 hp); DR: 10/magic and slashing
Fort +5, Ref +3, Will +3 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Damage: Longsword 1d8+6 and Strength damage, or heavy crossbow 1d10+1
Special Attacks/Actions: Strength damage Abilities: Str 17, Dex 13, Con -, Int 11, Wis 13, Cha 8
Special Qualities: turn resistance +2, undead traits, (human Ftr 5)
Feats: Alertness (B); Cleave; Improved Initiative; Iron Will (B); Power Attack; Quick Draw; Weapon Focus (longsword); Weapon Specialization (longsword)
Skills: Climb +3, Hide +5, Jump +3, Listen +7, Move Silently +1, Ride +5, and Spot +7
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, company (2-8), or squadron (11-20 plus 1 leader of 6th-9th level)
Treasure/Possessions: Standard
Combat
Swordwraith* (CR 7)
Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: usually Common
Hit Dice: 5d12 (32 hp); DR: 10/magic and slashing
Fort +5, Ref +3, Will +3 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Damage: Longsword 1d8+6 and Strength damage, or heavy crossbow 1d10+1
Special Attacks/Actions: Strength damage Abilities: Str 17, Dex 13, Con -, Int 11, Wis 13, Cha 8
Special Qualities: turn resistance +2, undead traits, (human Ftr 5)
Feats: Alertness (B); Cleave; Improved Initiative; Iron Will (B); Power Attack; Quick Draw; Weapon Focus (longsword); Weapon Specialization (longsword)
Skills: Climb +3, Hide +5, Jump +3, Listen +7, Move Silently +1, Ride +5, and Spot +7
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, company (2-8), or squadron (11-20 plus 1 leader of 6th-9th level)
Treasure/Possessions: Standard