Swordwraith

Medium Undead — CR 7

Realmshelps (RH)Updated 3.5

Swordwraith is a D&D 3.5 monster from RH. CR 7, HD 5d12 (32 hp).

Hit Dice
5d12 (32 hp)
Initiative
+5
Speed
20 ft, 20 ft.
Armor Class
20, touch 11, flat-footed 19
Base Attack / Grapple
+5/+8
Attack
+1 longsword +10 melee, or +1 heavy crossbow +7 ranged Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
STR
17
DEX
13
INT
11
WIS
13
CHA
8
Fort / Ref / Will
+5 / +3 / +3
Challenge Rating
7
Alignment
Usually lawful evil

Special Abilities

DR 10/magic and slashingStrength damage

Feats

Swordwraith* (CR 7)

Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: usually Common

AC: 20 (+1 Dex, +6 +1 breastplate, +3 +1 large metal shield), touch 11, flat-footed 19
Hit Dice: 5d12 (32 hp); DR: 10/magic and slashing
Fort +5, Ref +3, Will +3 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Damage: Longsword 1d8+6 and Strength damage, or heavy crossbow 1d10+1
Special Attacks/Actions: Strength damage Abilities: Str 17, Dex 13, Con -, Int 11, Wis 13, Cha 8
Special Qualities: turn resistance +2, undead traits, (human Ftr 5)
Feats: Alertness (B); Cleave; Improved Initiative; Iron Will (B); Power Attack; Quick Draw; Weapon Focus (longsword); Weapon Specialization (longsword)
Skills: Climb +3, Hide +5, Jump +3, Listen +7, Move Silently +1, Ride +5, and Spot +7
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, company (2-8), or squadron (11-20 plus 1 leader of 6th-9th level)
Treasure/Possessions: Standard

Description

Swordwraith* (CR 7)

Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: usually Common

AC: 20 (+1 Dex, +6 +1 breastplate, +3 +1 large metal shield), touch 11, flat-footed 19
Hit Dice: 5d12 (32 hp); DR: 10/magic and slashing
Fort +5, Ref +3, Will +3 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Damage: Longsword 1d8+6 and Strength damage, or heavy crossbow 1d10+1
Special Attacks/Actions: Strength damage Abilities: Str 17, Dex 13, Con -, Int 11, Wis 13, Cha 8
Special Qualities: turn resistance +2, undead traits, (human Ftr 5)
Feats: Alertness (B); Cleave; Improved Initiative; Iron Will (B); Power Attack; Quick Draw; Weapon Focus (longsword); Weapon Specialization (longsword)
Skills: Climb +3, Hide +5, Jump +3, Listen +7, Move Silently +1, Ride +5, and Spot +7
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, company (2-8), or squadron (11-20 plus 1 leader of 6th-9th level)
Treasure/Possessions: Standard

Combat

Swordwraith* (CR 7)

Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7
Languages: usually Common

AC: 20 (+1 Dex, +6 +1 breastplate, +3 +1 large metal shield), touch 11, flat-footed 19
Hit Dice: 5d12 (32 hp); DR: 10/magic and slashing
Fort +5, Ref +3, Will +3 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Full Attack: +1 longsword +10 melee, or +1 heavy crossbow +7 ranged
Damage: Longsword 1d8+6 and Strength damage, or heavy crossbow 1d10+1
Special Attacks/Actions: Strength damage Abilities: Str 17, Dex 13, Con -, Int 11, Wis 13, Cha 8
Special Qualities: turn resistance +2, undead traits, (human Ftr 5)
Feats: Alertness (B); Cleave; Improved Initiative; Iron Will (B); Power Attack; Quick Draw; Weapon Focus (longsword); Weapon Specialization (longsword)
Skills: Climb +3, Hide +5, Jump +3, Listen +7, Move Silently +1, Ride +5, and Spot +7
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary, company (2-8), or squadron (11-20 plus 1 leader of 6th-9th level)
Treasure/Possessions: Standard