Swarm-Shifter 13th-Level Mummy King Druid

Medium Undead (Shapechanger) — CR 16

Realmshelps (RH)Updated 3.5

Swarm-Shifter 13th-Level Mummy King Druid is a D&D 3.5 monster from RH. CR 16, HD 8d12 plus 13d8+21 (131 hp).

Hit Dice
8d12 plus 13d8+21 (131 hp)
Initiative
+2
Speed
20 ft, 20 ft.
Armor Class
27, touch 12, flat-footed 25
Base Attack / Grapple
+13/+20
Attack
+1 keen shocking burst scimitar +21 melee or slam +20 melee Full Attack: +1 keen shocking burst scimitar +21/+16/+11 melee or slam +20 melee
STR
24
DEX
15
INT
9
WIS
18
CHA
19
Fort / Ref / Will
+15 / +11 / +21
Challenge Rating
16
Alignment
Usually neutral evil

Special Abilities

DR 5/-Despairmummy rotdruid spells

Feats

Swarm-Shifter 13th-Level Mummy King Druid* (CR 16)

Medium Undead (Shapechanger)
Alignment: Usually neutral evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., nature sense, Listen +10, and Spot +10

AC: 27 (+2 Dex, +10 natural, +5 +3 glamered leather), touch 12, flat-footed 25
Hit Dice: 8d12 plus 13d8+21 (131 hp); DR: 5/-
Fort +15, Ref +11, Will +21 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +13; Grapple +20
Attack: +1 keen shocking burst scimitar +21 melee or slam +20 melee
Full Attack: +1 keen shocking burst scimitar +21/+16/+11 melee or slam +20 melee
Damage: +1 keen shocking burst scimitar 1d6+7/15-20 plus 1d6 electricity, slam 1d8+7 plus mummy rot
Special Attacks/Actions: Despair, mummy rot, druid spells Abilities: Str 24, Dex 15, Con -, Int 9, Wis 18, Cha 19
Special Qualities: Animal companion, a thousand faces, nature sense, resist natures lure, swarm form (beetle, scorpion, and sand), trackless step, undead traits, vulnerability to fire, wild empathy +17 (+13 magical beasts), woodland stride
Feats: Alertness; Augment Summoning; Combat Casting; Corrupted Wild Shape; Great Fortitude; Improved Natural Attack (slam); Improved Toughnesst; Spell Focus (conjuration)
Skills: Concentration +11, Disguise +5, Hide +9, Knowledge (nature) +1, Listen +10, Move Silently +9, Spot +10, and Survival +6
Advancement: 9-16 HD (Medium); 17-24 HD (Large) Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard

Description

Swarm-Shifter 13th-Level Mummy King Druid* (CR 16)

Medium Undead (Shapechanger)
Alignment: Usually neutral evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., nature sense, Listen +10, and Spot +10

AC: 27 (+2 Dex, +10 natural, +5 +3 glamered leather), touch 12, flat-footed 25
Hit Dice: 8d12 plus 13d8+21 (131 hp); DR: 5/-
Fort +15, Ref +11, Will +21 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +13; Grapple +20
Attack: +1 keen shocking burst scimitar +21 melee or slam +20 melee
Full Attack: +1 keen shocking burst scimitar +21/+16/+11 melee or slam +20 melee
Damage: +1 keen shocking burst scimitar 1d6+7/15-20 plus 1d6 electricity, slam 1d8+7 plus mummy rot
Special Attacks/Actions: Despair, mummy rot, druid spells Abilities: Str 24, Dex 15, Con -, Int 9, Wis 18, Cha 19
Special Qualities: Animal companion, a thousand faces, nature sense, resist natures lure, swarm form (beetle, scorpion, and sand), trackless step, undead traits, vulnerability to fire, wild empathy +17 (+13 magical beasts), woodland stride
Feats: Alertness; Augment Summoning; Combat Casting; Corrupted Wild Shape; Great Fortitude; Improved Natural Attack (slam); Improved Toughnesst; Spell Focus (conjuration)
Skills: Concentration +11, Disguise +5, Hide +9, Knowledge (nature) +1, Listen +10, Move Silently +9, Spot +10, and Survival +6
Advancement: 9-16 HD (Medium); 17-24 HD (Large) Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard

Combat

Swarm-Shifter 13th-Level Mummy King Druid* (CR 16)

Medium Undead (Shapechanger)
Alignment: Usually neutral evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., nature sense, Listen +10, and Spot +10

AC: 27 (+2 Dex, +10 natural, +5 +3 glamered leather), touch 12, flat-footed 25
Hit Dice: 8d12 plus 13d8+21 (131 hp); DR: 5/-
Fort +15, Ref +11, Will +21 Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +13; Grapple +20
Attack: +1 keen shocking burst scimitar +21 melee or slam +20 melee
Full Attack: +1 keen shocking burst scimitar +21/+16/+11 melee or slam +20 melee
Damage: +1 keen shocking burst scimitar 1d6+7/15-20 plus 1d6 electricity, slam 1d8+7 plus mummy rot
Special Attacks/Actions: Despair, mummy rot, druid spells Abilities: Str 24, Dex 15, Con -, Int 9, Wis 18, Cha 19
Special Qualities: Animal companion, a thousand faces, nature sense, resist natures lure, swarm form (beetle, scorpion, and sand), trackless step, undead traits, vulnerability to fire, wild empathy +17 (+13 magical beasts), woodland stride
Feats: Alertness; Augment Summoning; Combat Casting; Corrupted Wild Shape; Great Fortitude; Improved Natural Attack (slam); Improved Toughnesst; Spell Focus (conjuration)
Skills: Concentration +11, Disguise +5, Hide +9, Knowledge (nature) +1, Listen +10, Move Silently +9, Spot +10, and Survival +6
Advancement: 9-16 HD (Medium); 17-24 HD (Large) Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard