Svirfneblin
Small Humanoid (Gnome) — CR 1
Svirfneblin is a D&D 3.5 monster from —. CR 1, HD 1d8+4 (8 hp).
- Hit Dice
- 1d8+4 (8 hp)
- Initiative
- +1
- Speed
- land 20 ft, 20 ft. (15 ft. in banded mail armor)
- Base Attack / Grapple
- +1/-3
- Attack
- heavy pick +2 melee or light cross-bow +3 ranged
- Full Attack
- heavy pick +2 melee or light cross-bow +3 ranged
- STR
- 11
- DEX
- 13
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 4
- Fort / Ref / Will
- +5 / +3 / +2
- Challenge Rating
- 1
- Alignment
- Usually neutral good
- Organization
- Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)
- Treasure
- Standard
- Level Adjustment
- +3
- Spell Resistance
- 12
Feats
Description
Svirfneblin Traits (Ex):
Darkvision up to 120 feet.Spell resistance of 11 + character level.+1 racial bonus to attack rolls against kobolds and goblinoids+2 racial bonus to all saving throws.+4 dodge bonus against all creatures.Stonecunning: Like dwarves, svirfneblin receive a +2 racial bonus to checks to notice unusual stonework. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.