Stirge

Tiny Magical Beast — CR 0.5

Monster Manual v.3.5 (MM), p. 236Updated 3.5

Stirge is a D&D 3.5 monster from MM, p. 236. CR 0.5, HD 1d10 (5 hp).

Hit Dice
1d10 (5 hp)
Initiative
+4
Speed
Land 10 ft
Armor Class
16, touch 16, flat-footed 12
Base Attack / Grapple
+1/-11
Attack
Touch +7 melee (attach)
Full Attack
Touch +7 melee (attach)
STR
3
DEX
19
CON
10
INT
1
WIS
12
CHA
6
Fort / Ref / Will
+2 / +6 / +1
Challenge Rating
0.5
Alignment
Always Neutral
Organization
Colony (2–4), flock (5–8), or storm (9–14)
Treasure
None
Environment
Marshes
Level Adjustment

Special Abilities

Feats

This nasty-looking creature seems to be a cross between a bat and a giant mosquito. It has membranous bat wings, a short furry body, eight jointed legs that end in sharp pincers, and a needlelike proboscis.

Description

Stirges are batlike creatures that feed on the blood of living beings. While just one poses little danger to most adventurers, multiple stirges can be a formidable threat. A sting’s coloration ranges from rust-red to reddish-brown, with a dirty yellow underside. The proboscis is pink at the tip, fading to gray at its base. A sting’s body is about 1 foot long, with a wingspan of about 2 feet. It weighs about 1 pound.

Combat

A stinge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.

Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).

An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.

Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.