Stinger

Large Monstrous Humanoid — CR 4

()Updated 3.5

Stinger is a D&D 3.5 monster from —. CR 4, HD 4d8+8 (26 hp).

Hit Dice
4d8+8 (26 hp)
Initiative
+6
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+4/+11
Attack
Stinger +6 melee, 2 claws +1 melee; or Huge spiked chain +6 melee, stinger +1 melee
Full Attack
Stinger +6 melee, 2 claws +1 melee; or Huge spiked chain +6 melee, stinger +1 melee
STR
16
DEX
14
CON
14
INT
10
WIS
10
CHA
12
Fort / Ref / Will
+3 / +6 / +4
Challenge Rating
4
Alignment
Usually neutral evil
Organization
Solitary, recon (2), patrol (4), diviners (8), or city (50-1,000)
Treasure
Standard
Level Adjustment
+3

Special Abilities

PoisonTremorsenseBolthole Magic

Feats

Stingers' tremorsense, bolthole magic ability, and excellent initiative frequently enable them to get in the first strike in any combat encounter. They hope to weaken their enemies with their poison sting.

Description

Stingers' tremorsense, bolthole magic ability, and excellent initiative frequently enable them to get in the first strike in any combat encounter. They hope to weaken their enemies with their poison sting.