Stinger
Large Monstrous Humanoid — CR 4
Stinger is a D&D 3.5 monster from —. CR 4, HD 4d8+8 (26 hp).
- Hit Dice
- 4d8+8 (26 hp)
- Initiative
- +6
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +4/+11
- Attack
- Stinger +6 melee, 2 claws +1 melee; or Huge spiked chain +6 melee, stinger +1 melee
- Full Attack
- Stinger +6 melee, 2 claws +1 melee; or Huge spiked chain +6 melee, stinger +1 melee
- STR
- 16
- DEX
- 14
- CON
- 14
- INT
- 10
- WIS
- 10
- CHA
- 12
- Fort / Ref / Will
- +3 / +6 / +4
- Challenge Rating
- 4
- Alignment
- Usually neutral evil
- Organization
- Solitary, recon (2), patrol (4), diviners (8), or city (50-1,000)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Feats
Description
Stingers' tremorsense, bolthole magic ability, and excellent initiative frequently enable them to get in the first strike in any combat encounter. They hope to weaken their enemies with their poison sting.