Squid, Giant

Huge Animal (Aquatic) — CR 9

Monster Manual v.3.5 (MM), p. 281Updated 3.5

Squid, Giant is a D&D 3.5 monster from MM, p. 281. CR 9, HD 12d8+18 (72 hp).

Hit Dice
12d8+18 (72 hp)
Initiative
+3
Speed
Swim 80 ft
Armor Class
17, touch 11, flat-footed 14
Base Attack / Grapple
+9/+29
Attack
Tentacle +15 melee (1d6+8)
Full Attack
10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
STR
26
DEX
17
CON
13
INT
1
WIS
12
CHA
2
Fort / Ref / Will
+9 / +11 / +5
Challenge Rating
9
Alignment
Always Neutral
Organization
Solitary
Treasure
None
Environment
Aquatic
Level Adjustment

Special Abilities

ConstrictImproved GrabInk CloudJetLow-Light Vision

Feats

These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.

Description

These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.

Combat

An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

*A giant squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.