Sphinx, Hieracosphinx

Large Magical Beast — CR 5

Monster Manual v.3.5 (MM), p. 234Updated 3.5

Sphinx, Hieracosphinx is a D&D 3.5 monster from MM, p. 234. CR 5, HD 9d10+18 (67 hp).

Hit Dice
9d10+18 (67 hp)
Initiative
+2
Speed
Land 30 ft
Armor Class
19, touch 11, flat-footed 17
Base Attack / Grapple
+9/+18
Attack
Bite +13 melee (1d10+5)
Full Attack
Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2)
STR
21
DEX
14
CON
15
INT
6
WIS
15
CHA
10
Fort / Ref / Will
+8 / +8 / +5
Challenge Rating
5
Alignment
Always Chaotic-Evil
Organization
Solitary, pair, or flock (4–7)
Treasure
None
Environment
Deserts
Level Adjustment
+3

Special Abilities

Feats

This creature is bigger than a horse and has a tawny lion body, great falcon wings, and the head of a falcon.

Description

Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. All sphinxes are territorial, but the more intelligent ones can differentiate between deliberate intrusion and temporary or inadvertent trespass.

A typical sphinx is about 10 feet long and weighs about 800 pounds.

Sphinxes speak Sphinx, Common, and Draconic.

Of all the sphinxes, only these creatures are evil at heart. They are always male. They spend much of their time searching for a gynosphinx but are generally just as happy to maul someone.

Combat

Most sphinxes fight on the ground, using their wings to help them pounce much as lions do. If outnumbered by earthbound creatures, a sphinx takes wing and attacks on the fly.

Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their flying ability.

Pounce (Ex): If a hieracosphinx charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +13 melee, damage 1d6+2. A hieracosphinx that pounces onto a creature can make two rake attacks with its hind legs.

Skills: Hieracosphinxes have a +4 racial bonus on Spot checks.