Sphinx, Gynosphinx
Large Magical Beast — CR 8
Sphinx, Gynosphinx is a D&D 3.5 monster from MM, p. 233. CR 8, HD 8d10+8 (52 hp).
- Hit Dice
- 8d10+8 (52 hp)
- Initiative
- +5
- Speed
- Land 40 ft
- Armor Class
- 21, touch 10, flat-footed 20
- Base Attack / Grapple
- +8/+16
- Attack
- Claw +11 melee (1d6+4)
- Full Attack
- 2 claws +11 melee (1d6+4)
- STR
- 19
- DEX
- 12
- CON
- 13
- INT
- 18
- WIS
- 19
- CHA
- 19
- Fort / Ref / Will
- +7 / +7 / +8
- Challenge Rating
- 8
- Alignment
- Always Neutral
- Organization
- Solitary or covey (2–4)
- Treasure
- Double standard
- Environment
- Deserts
- Level Adjustment
- +4
- Caster Level
- 14
Special Abilities
Feats
This creature is bigger than a horse and has a tawny lion body, great falcon wings, and the head of a female humanoid.
Description
Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. All sphinxes are territorial, but the more intelligent ones can differentiate between deliberate intrusion and temporary or inadvertent trespass.
A typical sphinx is about 10 feet long and weighs about 800 pounds.
Sphinxes speak Sphinx, Common, and Draconic.
These sphinxes are the female counterparts of androsphinxes.
Gynosphinxes often are willing to bargain for treasure or service. They constantly seek out new intellectual challenges—riddles, puzzles, and other such tests delight them to no end. They find criosphinxes and hieracosphinxes detestable.
Combat
Most sphinxes fight on the ground, using their wings to help them pounce much as lions do. If outnumbered by earthbound creatures, a sphinx takes wing and attacks on the fly.
In close combat, gynosphinxes use their powerful claws to flay the flesh from their enemies. Despite their deadly nature, they prefer to avoid combat whenever possible.
Pounce (Ex): If a gynosphinx charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +11 melee, damage 1d6+2. A gynosphinx that pounces onto a creature can make two rake attacks with its hind legs.
Spell-Like Abilities: 3/day—clairaudience/clairvoyance, detect magic, read magic, see invisibility; 1/day—comprehend languages, locate object, dispel magic, remove curse (DC 18), legend lore. Caster level 14th. The save DC is Charisma-based.
Once per week a gynosphinx can create a symbol of death, a symbol of fear, a symbol of insanity, a symbol of pain, a symbol of persuasion, a symbol of sleep, and a symbol of stunning as the spells (caster level 18th), except that all save DCs are 22 and each symbol remains a maximum of one week once scribed. The save DCs are Charisma-based.