Spellwarped Ettin
Large Aberration (Augmented Giant) — CR 7
- Hit Dice
- 10d8+40 (85 hp)
- Initiative
- +4
- Speed
- 40 ft, 40 ft. (30 ft. in hide armor)
- Armor Class
- 21, touch 9, flat-footed 21
- Base Attack / Grapple
- +7/+19
- Attack
- Morningstar +14 melee or javelin +6 ranged Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
- STR
- 27
- DEX
- 10
- CON
- 19
- INT
- 10
- WIS
- 10
- CHA
- 11
- Fort / Ref / Will
- +11 / +3 / +5
- Challenge Rating
- 7
- Alignment
- Usually chaotic evil
- Level Adjustment
- +8
- Spell Resistance
- 21
Special Abilities
-
Feats
Spellwarped Ettin* (CR 7)
Large Aberration (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +4; Senses: darkvision 60 ft., Listen +13, and Spot +13
Languages: Common and Giant
Hit Dice: 10d8+40 (85 hp)
Fort +11, Ref +3, Will +5 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +19
Attack: Morningstar +14 melee or javelin +6 ranged
Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
Damage: Morningstar 2d6+8, javelin 1d8+8
Special Attacks/Actions: - Abilities: Str 27, Dex 10, Con 19, Int 10, Wis 10, Cha 11
Special Qualities: spell absorption, SR 21, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Power Attack
Skills: Listen +13, Search +6, and Spot +13
Advancement: By character class
Level Adjustment: +8 Climate/Terrain: Cold hills
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard
Description
Spellwarped Ettin* (CR 7)
Large Aberration (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +4; Senses: darkvision 60 ft., Listen +13, and Spot +13
Languages: Common and Giant
Hit Dice: 10d8+40 (85 hp)
Fort +11, Ref +3, Will +5 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +19
Attack: Morningstar +14 melee or javelin +6 ranged
Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
Damage: Morningstar 2d6+8, javelin 1d8+8
Special Attacks/Actions: - Abilities: Str 27, Dex 10, Con 19, Int 10, Wis 10, Cha 11
Special Qualities: spell absorption, SR 21, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Power Attack
Skills: Listen +13, Search +6, and Spot +13
Advancement: By character class
Level Adjustment: +8 Climate/Terrain: Cold hills
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard
Combat
Spellwarped Ettin* (CR 7)
Large Aberration (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +4; Senses: darkvision 60 ft., Listen +13, and Spot +13
Languages: Common and Giant
Hit Dice: 10d8+40 (85 hp)
Fort +11, Ref +3, Will +5 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +19
Attack: Morningstar +14 melee or javelin +6 ranged
Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
Damage: Morningstar 2d6+8, javelin 1d8+8
Special Attacks/Actions: - Abilities: Str 27, Dex 10, Con 19, Int 10, Wis 10, Cha 11
Special Qualities: spell absorption, SR 21, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Power Attack
Skills: Listen +13, Search +6, and Spot +13
Advancement: By character class
Level Adjustment: +8 Climate/Terrain: Cold hills
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard