Spellwarped Ettin

Large Aberration (Augmented Giant) — CR 7

Realmshelps (RH)3.5
Hit Dice
10d8+40 (85 hp)
Initiative
+4
Speed
40 ft, 40 ft. (30 ft. in hide armor)
Armor Class
21, touch 9, flat-footed 21
Base Attack / Grapple
+7/+19
Attack
Morningstar +14 melee or javelin +6 ranged Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
STR
27
DEX
10
CON
19
INT
10
WIS
10
CHA
11
Fort / Ref / Will
+11 / +3 / +5
Challenge Rating
7
Alignment
Usually chaotic evil
Level Adjustment
+8
Spell Resistance
21

Special Abilities

-

Feats

Spellwarped Ettin* (CR 7)

Large Aberration (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +4; Senses: darkvision 60 ft., Listen +13, and Spot +13
Languages: Common and Giant

AC: 21 (-1 size, +9 natural, +3 hide armor), touch 9, flat-footed 21
Hit Dice: 10d8+40 (85 hp)
Fort +11, Ref +3, Will +5 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +19
Attack: Morningstar +14 melee or javelin +6 ranged
Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
Damage: Morningstar 2d6+8, javelin 1d8+8
Special Attacks/Actions: - Abilities: Str 27, Dex 10, Con 19, Int 10, Wis 10, Cha 11
Special Qualities: spell absorption, SR 21, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Power Attack
Skills: Listen +13, Search +6, and Spot +13
Advancement: By character class
Level Adjustment: +8 Climate/Terrain: Cold hills
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard

Description

Spellwarped Ettin* (CR 7)

Large Aberration (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +4; Senses: darkvision 60 ft., Listen +13, and Spot +13
Languages: Common and Giant

AC: 21 (-1 size, +9 natural, +3 hide armor), touch 9, flat-footed 21
Hit Dice: 10d8+40 (85 hp)
Fort +11, Ref +3, Will +5 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +19
Attack: Morningstar +14 melee or javelin +6 ranged
Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
Damage: Morningstar 2d6+8, javelin 1d8+8
Special Attacks/Actions: - Abilities: Str 27, Dex 10, Con 19, Int 10, Wis 10, Cha 11
Special Qualities: spell absorption, SR 21, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Power Attack
Skills: Listen +13, Search +6, and Spot +13
Advancement: By character class
Level Adjustment: +8 Climate/Terrain: Cold hills
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard

Combat

Spellwarped Ettin* (CR 7)

Large Aberration (Augmented Giant)
Alignment: Usually chaotic evil
Initiative: +4; Senses: darkvision 60 ft., Listen +13, and Spot +13
Languages: Common and Giant

AC: 21 (-1 size, +9 natural, +3 hide armor), touch 9, flat-footed 21
Hit Dice: 10d8+40 (85 hp)
Fort +11, Ref +3, Will +5 Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +19
Attack: Morningstar +14 melee or javelin +6 ranged
Full Attack: 2 morningstars +14/+9 melee or 2 javelins +6 ranged
Damage: Morningstar 2d6+8, javelin 1d8+8
Special Attacks/Actions: - Abilities: Str 27, Dex 10, Con 19, Int 10, Wis 10, Cha 11
Special Qualities: spell absorption, SR 21, superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Power Attack
Skills: Listen +13, Search +6, and Spot +13
Advancement: By character class
Level Adjustment: +8 Climate/Terrain: Cold hills
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard