Spellstitched Ghast

Medium Undead — CR 4

Realmshelps (RH)Updated 3.5

Spellstitched Ghast is a D&D 3.5 monster from RH. CR 4, HD 4d12+3 (29 hp).

Hit Dice
4d12+3 (29 hp)
Initiative
+3
Speed
30 ft, 30 ft.
Armor Class
17, touch 13, flat-footed 14
Base Attack / Grapple
+2/+3
Attack
Bite +5 melee Full Attack: Bite +5 melee and 2 claws +3 melee
STR
17
DEX
17
INT
13
WIS
14
CHA
16
Fort / Ref / Will
+3 / +6 / +8
Challenge Rating
4
Alignment
Always chaotic evil
Spell Resistance
18

Special Abilities

DR 5/magic or silverGhoul feverparalysisstenchspell-like abilities

Feats

Spellstitched Ghast* (CR 4)

Medium Undead
Alignment: Always chaotic evil
Initiative: +3 (Dex); Senses: Spot +8

AC: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Hit Dice: 4d12+3 (29 hp); DR: 5/magic or silver
Fort +3, Ref +6, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Bite +5 melee
Full Attack: Bite +5 melee and 2 claws +3 melee
Damage: Bite 1d8+3 plus paralysis, Claw 1d4+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis, stench, spell-like abilities Abilities: Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special Qualities: SR 18, +4 turn resistance, undead traits
Feats: Multiattack; Toughness
Skills: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, and Spot +8
Advancement: None Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard

Description

Spellstitched Ghast* (CR 4)

Medium Undead
Alignment: Always chaotic evil
Initiative: +3 (Dex); Senses: Spot +8

AC: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Hit Dice: 4d12+3 (29 hp); DR: 5/magic or silver
Fort +3, Ref +6, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Bite +5 melee
Full Attack: Bite +5 melee and 2 claws +3 melee
Damage: Bite 1d8+3 plus paralysis, Claw 1d4+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis, stench, spell-like abilities Abilities: Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special Qualities: SR 18, +4 turn resistance, undead traits
Feats: Multiattack; Toughness
Skills: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, and Spot +8
Advancement: None Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard

Combat

Spellstitched Ghast* (CR 4)

Medium Undead
Alignment: Always chaotic evil
Initiative: +3 (Dex); Senses: Spot +8

AC: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Hit Dice: 4d12+3 (29 hp); DR: 5/magic or silver
Fort +3, Ref +6, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Bite +5 melee
Full Attack: Bite +5 melee and 2 claws +3 melee
Damage: Bite 1d8+3 plus paralysis, Claw 1d4+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis, stench, spell-like abilities Abilities: Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special Qualities: SR 18, +4 turn resistance, undead traits
Feats: Multiattack; Toughness
Skills: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, and Spot +8
Advancement: None Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard