Spellstitched Ghast
Medium Undead — CR 4
Spellstitched Ghast is a D&D 3.5 monster from RH. CR 4, HD 4d12+3 (29 hp).
- Hit Dice
- 4d12+3 (29 hp)
- Initiative
- +3
- Speed
- 30 ft, 30 ft.
- Armor Class
- 17, touch 13, flat-footed 14
- Base Attack / Grapple
- +2/+3
- Attack
- Bite +5 melee Full Attack: Bite +5 melee and 2 claws +3 melee
- STR
- 17
- DEX
- 17
- INT
- 13
- WIS
- 14
- CHA
- 16
- Fort / Ref / Will
- +3 / +6 / +8
- Challenge Rating
- 4
- Alignment
- Always chaotic evil
- Spell Resistance
- 18
Special Abilities
DR 5/magic or silverGhoul feverparalysisstenchspell-like abilities
Feats
Spellstitched Ghast* (CR 4)
Medium Undead
Alignment: Always chaotic evil
Initiative: +3 (Dex); Senses: Spot +8
Hit Dice: 4d12+3 (29 hp); DR: 5/magic or silver
Fort +3, Ref +6, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Bite +5 melee
Full Attack: Bite +5 melee and 2 claws +3 melee
Damage: Bite 1d8+3 plus paralysis, Claw 1d4+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis, stench, spell-like abilities Abilities: Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special Qualities: SR 18, +4 turn resistance, undead traits
Feats: Multiattack; Toughness
Skills: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, and Spot +8
Advancement: None Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard
Description
Spellstitched Ghast* (CR 4)
Medium Undead
Alignment: Always chaotic evil
Initiative: +3 (Dex); Senses: Spot +8
Hit Dice: 4d12+3 (29 hp); DR: 5/magic or silver
Fort +3, Ref +6, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Bite +5 melee
Full Attack: Bite +5 melee and 2 claws +3 melee
Damage: Bite 1d8+3 plus paralysis, Claw 1d4+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis, stench, spell-like abilities Abilities: Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special Qualities: SR 18, +4 turn resistance, undead traits
Feats: Multiattack; Toughness
Skills: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, and Spot +8
Advancement: None Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard
Combat
Spellstitched Ghast* (CR 4)
Medium Undead
Alignment: Always chaotic evil
Initiative: +3 (Dex); Senses: Spot +8
Hit Dice: 4d12+3 (29 hp); DR: 5/magic or silver
Fort +3, Ref +6, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Bite +5 melee
Full Attack: Bite +5 melee and 2 claws +3 melee
Damage: Bite 1d8+3 plus paralysis, Claw 1d4+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis, stench, spell-like abilities Abilities: Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special Qualities: SR 18, +4 turn resistance, undead traits
Feats: Multiattack; Toughness
Skills: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, and Spot +8
Advancement: None Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard