Spell Weaver

Medium Monstrous Humanoid — CR 10

()Updated 3.5

Spell Weaver is a D&D 3.5 monster from —. CR 10, HD 10d8-10 (36 hp).

Hit Dice
10d8-10 (36 hp)
Initiative
+3
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+10/+9
Attack
2 slams +9
Full Attack
2 slams +9
STR
9
DEX
16
CON
9
INT
18
WIS
17
CHA
16
Fort / Ref / Will
+2 / +10 / +10
Challenge Rating
10
Alignment
Usually neutral
Organization
Solitary or raid (3-6)
Treasure
Double items (magic items only)
Level Adjustment
+7

Special Abilities

Shielded MindSpell Weaving

Feats

Only a spell weaver can utilize a chromatic disk. Should any other creature pick one up and try to tap its energy (by employing the Use Magic Device skill, for instance), it explodes, dealing 4d10 points of damage to everything within a 30-foot radius. Telepathy (Su): Spell weavers can communicate with each other telepathically at a range of up to 1,000 miles. A spell weaver is pathetically weak in melee but powerful in magic. Its ability to cast multiple spells simultaneously makes it a dangerous opponent indeed. A spell weaver usually remains invisible until it is ready to attack, then uses plane shift to escape, hopefully in possession of the magic for which it came.

Description

Only a spell weaver can utilize a chromatic disk. Should any other creature pick one up and try to tap its energy (by employing the Use Magic Device skill, for instance), it explodes, dealing 4d10 points of damage to everything within a 30-foot radius. Telepathy (Su): Spell weavers can communicate with each other telepathically at a range of up to 1,000 miles. A spell weaver is pathetically weak in melee but powerful in magic. Its ability to cast multiple spells simultaneously makes it a dangerous opponent indeed. A spell weaver usually remains invisible until it is ready to attack, then uses plane shift to escape, hopefully in possession of the magic for which it came.