Spectral Mage

Medium Undead (Augmented Humanoid) — CR 7

Realmshelps (RH)Updated 3.5

Spectral Mage is a D&D 3.5 monster from RH. CR 7, HD 5d12 (32 hp).

Hit Dice
5d12 (32 hp)
Initiative
+6
Speed
30 ft, 30 ft., fly 30 ft. (good)
Armor Class
13, touch 13, flat-footed 11
Base Attack / Grapple
+2
Attack
Incorporeal touch +4 melee Full Attack: Incorporeal touch +4 melee
DEX
14
INT
16
WIS
12
CHA
13
Fort / Ref / Will
+1 / +5 / +5
Challenge Rating
7
Alignment
Neutral evil
Level Adjustment
+6

Special Abilities

Paralysisspells

Feats

Spectral Mage* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3

AC: 13 (+2 Dex, +1 natural), touch 13, flat-footed 11
Hit Dice: 5d12 (32 hp)
Fort +1, Ref +5, Will +5 Speed: 30 ft., fly 30 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -
Attack: Incorporeal touch +4 melee
Full Attack: Incorporeal touch +4 melee
Damage: Paralysis
Special Attacks/Actions: Paralysis, spells Abilities: Str -, Dex 14, Con -, Int 16, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, corporeal manipulation, item link, madness, +2 turn resistance, unnatural aura, (5th-level human wizard)
Feats: Alertness; Blind-fight; Combat Reflexes; Greater Spell Focus (Evocation); Improved Initiative; Lightning Reflexes; Scribe Scroll; Spell Focus (Evocation); Spell Penetration
Skills: Concentration +9, Diplomacy +3, Hide +9, Intimidate +11, Knowledge (arcana) +7, Listen +2, Search +5, Spellcraft +11, and Spot +3
Advancement: 6-10 HD (Medium-size)
Level Adjustment: +6 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As character

Description

Spectral Mage* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3

AC: 13 (+2 Dex, +1 natural), touch 13, flat-footed 11
Hit Dice: 5d12 (32 hp)
Fort +1, Ref +5, Will +5 Speed: 30 ft., fly 30 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -
Attack: Incorporeal touch +4 melee
Full Attack: Incorporeal touch +4 melee
Damage: Paralysis
Special Attacks/Actions: Paralysis, spells Abilities: Str -, Dex 14, Con -, Int 16, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, corporeal manipulation, item link, madness, +2 turn resistance, unnatural aura, (5th-level human wizard)
Feats: Alertness; Blind-fight; Combat Reflexes; Greater Spell Focus (Evocation); Improved Initiative; Lightning Reflexes; Scribe Scroll; Spell Focus (Evocation); Spell Penetration
Skills: Concentration +9, Diplomacy +3, Hide +9, Intimidate +11, Knowledge (arcana) +7, Listen +2, Search +5, Spellcraft +11, and Spot +3
Advancement: 6-10 HD (Medium-size)
Level Adjustment: +6 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As character

Combat

Spectral Mage* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3

AC: 13 (+2 Dex, +1 natural), touch 13, flat-footed 11
Hit Dice: 5d12 (32 hp)
Fort +1, Ref +5, Will +5 Speed: 30 ft., fly 30 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -
Attack: Incorporeal touch +4 melee
Full Attack: Incorporeal touch +4 melee
Damage: Paralysis
Special Attacks/Actions: Paralysis, spells Abilities: Str -, Dex 14, Con -, Int 16, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, corporeal manipulation, item link, madness, +2 turn resistance, unnatural aura, (5th-level human wizard)
Feats: Alertness; Blind-fight; Combat Reflexes; Greater Spell Focus (Evocation); Improved Initiative; Lightning Reflexes; Scribe Scroll; Spell Focus (Evocation); Spell Penetration
Skills: Concentration +9, Diplomacy +3, Hide +9, Intimidate +11, Knowledge (arcana) +7, Listen +2, Search +5, Spellcraft +11, and Spot +3
Advancement: 6-10 HD (Medium-size)
Level Adjustment: +6 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As character