Spectral Mage
Medium Undead (Augmented Humanoid) — CR 7
Spectral Mage is a D&D 3.5 monster from RH. CR 7, HD 5d12 (32 hp).
- Hit Dice
- 5d12 (32 hp)
- Initiative
- +6
- Speed
- 30 ft, 30 ft., fly 30 ft. (good)
- Armor Class
- 13, touch 13, flat-footed 11
- Base Attack / Grapple
- +2
- Attack
- Incorporeal touch +4 melee Full Attack: Incorporeal touch +4 melee
- DEX
- 14
- INT
- 16
- WIS
- 12
- CHA
- 13
- Fort / Ref / Will
- +1 / +5 / +5
- Challenge Rating
- 7
- Alignment
- Neutral evil
- Level Adjustment
- +6
Special Abilities
Paralysisspells
Feats
Spectral Mage* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3
Hit Dice: 5d12 (32 hp)
Fort +1, Ref +5, Will +5 Speed: 30 ft., fly 30 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -
Attack: Incorporeal touch +4 melee
Full Attack: Incorporeal touch +4 melee
Damage: Paralysis
Special Attacks/Actions: Paralysis, spells Abilities: Str -, Dex 14, Con -, Int 16, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, corporeal manipulation, item link, madness, +2 turn resistance, unnatural aura, (5th-level human wizard)
Feats: Alertness; Blind-fight; Combat Reflexes; Greater Spell Focus (Evocation); Improved Initiative; Lightning Reflexes; Scribe Scroll; Spell Focus (Evocation); Spell Penetration
Skills: Concentration +9, Diplomacy +3, Hide +9, Intimidate +11, Knowledge (arcana) +7, Listen +2, Search +5, Spellcraft +11, and Spot +3
Advancement: 6-10 HD (Medium-size)
Level Adjustment: +6 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As character
Description
Spectral Mage* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3
Hit Dice: 5d12 (32 hp)
Fort +1, Ref +5, Will +5 Speed: 30 ft., fly 30 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -
Attack: Incorporeal touch +4 melee
Full Attack: Incorporeal touch +4 melee
Damage: Paralysis
Special Attacks/Actions: Paralysis, spells Abilities: Str -, Dex 14, Con -, Int 16, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, corporeal manipulation, item link, madness, +2 turn resistance, unnatural aura, (5th-level human wizard)
Feats: Alertness; Blind-fight; Combat Reflexes; Greater Spell Focus (Evocation); Improved Initiative; Lightning Reflexes; Scribe Scroll; Spell Focus (Evocation); Spell Penetration
Skills: Concentration +9, Diplomacy +3, Hide +9, Intimidate +11, Knowledge (arcana) +7, Listen +2, Search +5, Spellcraft +11, and Spot +3
Advancement: 6-10 HD (Medium-size)
Level Adjustment: +6 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As character
Combat
Spectral Mage* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3
Hit Dice: 5d12 (32 hp)
Fort +1, Ref +5, Will +5 Speed: 30 ft., fly 30 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -
Attack: Incorporeal touch +4 melee
Full Attack: Incorporeal touch +4 melee
Damage: Paralysis
Special Attacks/Actions: Paralysis, spells Abilities: Str -, Dex 14, Con -, Int 16, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, corporeal manipulation, item link, madness, +2 turn resistance, unnatural aura, (5th-level human wizard)
Feats: Alertness; Blind-fight; Combat Reflexes; Greater Spell Focus (Evocation); Improved Initiative; Lightning Reflexes; Scribe Scroll; Spell Focus (Evocation); Spell Penetration
Skills: Concentration +9, Diplomacy +3, Hide +9, Intimidate +11, Knowledge (arcana) +7, Listen +2, Search +5, Spellcraft +11, and Spot +3
Advancement: 6-10 HD (Medium-size)
Level Adjustment: +6 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: As character