Spawn of Kyuss

Medium Undead — CR 5

Realmshelps (RH)Updated 3.5

Spawn of Kyuss is a D&D 3.5 monster from RH. CR 5, HD 4d12+3 (29 hp).

Hit Dice
4d12+3 (29 hp)
Initiative
-1
Speed
30 ft, 30 ft.
Armor Class
11, touch 9, flat-footed 11
Base Attack / Grapple
+2/-3
Attack
Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
STR
18
DEX
9
INT
6
WIS
11
CHA
15
Fort / Ref / Will
+1 / +0 / +4
Challenge Rating
5
Alignment
Always chaotic evil
Level Adjustment
+5

Special Abilities

Create spawnfear auraKyusss gift

Feats

Spawn of Kyuss (CR 5)

Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: Spot +3

AC: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +0, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Damage: Slam 1d6+6 and Kyusss gift
Special Attacks/Actions: Create spawn, fear aura, Kyusss gift Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 15
Special Qualities: Curative transformation, fast healing 5, turn resistance +2, undead traits
Feats: Stealthy,Toughness
Skills: Hide +5, Jump +7, Move Silently +5, and Spot +3
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary, pair, shamble (3-4), or horde (3-4 plus 1-6 Huge or larger zombies)
Treasure/Possessions: None

Description

Spawn of Kyuss (CR 5)

Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: Spot +3

AC: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +0, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Damage: Slam 1d6+6 and Kyusss gift
Special Attacks/Actions: Create spawn, fear aura, Kyusss gift Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 15
Special Qualities: Curative transformation, fast healing 5, turn resistance +2, undead traits
Feats: Stealthy,Toughness
Skills: Hide +5, Jump +7, Move Silently +5, and Spot +3
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary, pair, shamble (3-4), or horde (3-4 plus 1-6 Huge or larger zombies)
Treasure/Possessions: None

Combat

Spawn of Kyuss (CR 5)

Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: Spot +3

AC: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +0, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Damage: Slam 1d6+6 and Kyusss gift
Special Attacks/Actions: Create spawn, fear aura, Kyusss gift Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 15
Special Qualities: Curative transformation, fast healing 5, turn resistance +2, undead traits
Feats: Stealthy,Toughness
Skills: Hide +5, Jump +7, Move Silently +5, and Spot +3
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary, pair, shamble (3-4), or horde (3-4 plus 1-6 Huge or larger zombies)
Treasure/Possessions: None