Spawn of Kyuss
Medium Undead — CR 5
Spawn of Kyuss is a D&D 3.5 monster from RH. CR 5, HD 4d12+3 (29 hp).
- Hit Dice
- 4d12+3 (29 hp)
- Initiative
- -1
- Speed
- 30 ft, 30 ft.
- Armor Class
- 11, touch 9, flat-footed 11
- Base Attack / Grapple
- +2/-3
- Attack
- Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
- STR
- 18
- DEX
- 9
- INT
- 6
- WIS
- 11
- CHA
- 15
- Fort / Ref / Will
- +1 / +0 / +4
- Challenge Rating
- 5
- Alignment
- Always chaotic evil
- Level Adjustment
- +5
Special Abilities
Create spawnfear auraKyusss gift
Feats
Spawn of Kyuss (CR 5)
Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: Spot +3
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +0, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Damage: Slam 1d6+6 and Kyusss gift
Special Attacks/Actions: Create spawn, fear aura, Kyusss gift Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 15
Special Qualities: Curative transformation, fast healing 5, turn resistance +2, undead traits
Feats: Stealthy,Toughness
Skills: Hide +5, Jump +7, Move Silently +5, and Spot +3
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary, pair, shamble (3-4), or horde (3-4 plus 1-6 Huge or larger zombies)
Treasure/Possessions: None
Description
Spawn of Kyuss (CR 5)
Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: Spot +3
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +0, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Damage: Slam 1d6+6 and Kyusss gift
Special Attacks/Actions: Create spawn, fear aura, Kyusss gift Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 15
Special Qualities: Curative transformation, fast healing 5, turn resistance +2, undead traits
Feats: Stealthy,Toughness
Skills: Hide +5, Jump +7, Move Silently +5, and Spot +3
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary, pair, shamble (3-4), or horde (3-4 plus 1-6 Huge or larger zombies)
Treasure/Possessions: None
Combat
Spawn of Kyuss (CR 5)
Medium Undead
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: Spot +3
Hit Dice: 4d12+3 (29 hp)
Fort +1, Ref +0, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Full Attack: Slam +6 melee, or touch +6 melee touch, or Kyusss gift +1 ranged touch
Damage: Slam 1d6+6 and Kyusss gift
Special Attacks/Actions: Create spawn, fear aura, Kyusss gift Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 15
Special Qualities: Curative transformation, fast healing 5, turn resistance +2, undead traits
Feats: Stealthy,Toughness
Skills: Hide +5, Jump +7, Move Silently +5, and Spot +3
Advancement: 5-8 HD (Medium-size); 9-12 HD (Large)
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary, pair, shamble (3-4), or horde (3-4 plus 1-6 Huge or larger zombies)
Treasure/Possessions: None