Snow Hunter, Glacier Dwarf Ranger

Medium Humanoid (Dwarf) — CR 2

()Updated 3.5

Snow Hunter, Glacier Dwarf Ranger is a D&D 3.5 monster from —. CR 2, HD 2d8+4 (13 hp).

Hit Dice
2d8+4 (13 hp)
Initiative
+0
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+2/+3
Attack
Masterwork dwarven waraxe +4 melee or masterwork light crossbow +3 ranged
Full Attack
Masterwork dwarven waraxe +2 melee and masterwork handaxe +2 melee or masterwork light crossbow +3 ranged
STR
13
DEX
11
CON
14
INT
10
WIS
9
CHA
6
Fort / Ref / Will
+5 / +3 / -1
Challenge Rating
2
Alignment
Often lawful good
Organization
Scout party (1-4), patrol (2-5 plus 7-10 1st-level warriors and 1 leader of 3rd-6th level), or clan (4-8 plus 30-80 1st-level warriors plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure
Standard
Level Adjustment

Special Abilities

Favored Enemy

Feats

The snow hunter favors deliberate, carefully planned attacks, looking for opportunities to weaken his foes with crossbow fire from a secure spot behind good cover before closing in to fight with his axes. Since he is expected to serve as a scout and picket, the snow hunter avoids fights against obviously superior foes - it's more important to warn the clan of approaching danger than to prove his personal valor in an ill-advised attack. Darkvision out to 60 feet.Icecunning: Glacier dwarves gain a +2 racial bonus on Search checks to notice unusual construction or hazards in ice or snow. A glacier dwarf who merely comes within 10 feet of unusual construction or hazards can make a Search check as if he were actively searching, and a glacier dwarf can use Search to find ice or snow traps as a rogue can.Weapon Familiarity: Glacier dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.Stability: Glacier dwarves are exceptionally stable on their feet. A glacier dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.Cold-Tolerant: +2 racial bonus on saving throws against cold damage and cold effects. Glacier dwarves can exist comfortably in conditions from severe cold to hot. Glacier dwarves have no special resistance to poison. +2 racial saving throw bonus against spells and spell-like effects.+1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids.+4 dodge bonus to Armor Class against creatures of the giant type.+2 racial bonus on Appraise checks that are related to snow, ice, or special frostfell materials.+2 racial bonus on Craft checks that are related to snow, ice, or special frostfell materials.Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.

Description

The snow hunter favors deliberate, carefully planned attacks, looking for opportunities to weaken his foes with crossbow fire from a secure spot behind good cover before closing in to fight with his axes. Since he is expected to serve as a scout and picket, the snow hunter avoids fights against obviously superior foes - it's more important to warn the clan of approaching danger than to prove his personal valor in an ill-advised attack. Darkvision out to 60 feet.Icecunning: Glacier dwarves gain a +2 racial bonus on Search checks to notice unusual construction or hazards in ice or snow. A glacier dwarf who merely comes within 10 feet of unusual construction or hazards can make a Search check as if he were actively searching, and a glacier dwarf can use Search to find ice or snow traps as a rogue can.Weapon Familiarity: Glacier dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.Stability: Glacier dwarves are exceptionally stable on their feet. A glacier dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.Cold-Tolerant: +2 racial bonus on saving throws against cold damage and cold effects. Glacier dwarves can exist comfortably in conditions from severe cold to hot. Glacier dwarves have no special resistance to poison. +2 racial saving throw bonus against spells and spell-like effects.+1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids.+4 dodge bonus to Armor Class against creatures of the giant type.+2 racial bonus on Appraise checks that are related to snow, ice, or special frostfell materials.+2 racial bonus on Craft checks that are related to snow, ice, or special frostfell materials.Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.