Skulk
Medium Humanoid (Skulk) — CR 2
Skulk is a D&D 3.5 monster from —. CR 2, HD 2d8 (9 hp).
- Hit Dice
- 2d8 (9 hp)
- Initiative
- +2
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +1/+1
- Attack
- Rapier +3 melee, or light crossbow +3 ranged
- Full Attack
- Rapier +3 melee, or light crossbow +3 ranged
- STR
- 11
- DEX
- 14
- CON
- 11
- INT
- 11
- WIS
- 8
- CHA
- 6
- Fort / Ref / Will
- +0 / +5 / -1
- Challenge Rating
- 2
- Alignment
- Usually chaotic evil
- Organization
- Solitary or coterie (2-8)
- Treasure
- Standard
- Level Adjustment
- +2
Special Abilities
Innate NondetectionPeerless CamouflageTrackless Path
Feats
Description
Skulks prefer to hide from opponents, waiting for a group of enemies to split up before picking off the weakest of the bunch. They don't hesitate to use a coup de grace on fallen or helpless victims. Skulks never attack when outnumbered.