Skulk

Medium Humanoid (Skulk) — CR 2

()Updated 3.5

Skulk is a D&D 3.5 monster from —. CR 2, HD 2d8 (9 hp).

Hit Dice
2d8 (9 hp)
Initiative
+2
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+1/+1
Attack
Rapier +3 melee, or light crossbow +3 ranged
Full Attack
Rapier +3 melee, or light crossbow +3 ranged
STR
11
DEX
14
CON
11
INT
11
WIS
8
CHA
6
Fort / Ref / Will
+0 / +5 / -1
Challenge Rating
2
Alignment
Usually chaotic evil
Organization
Solitary or coterie (2-8)
Treasure
Standard
Level Adjustment
+2

Special Abilities

Innate NondetectionPeerless CamouflageTrackless Path

Feats

Skulks prefer to hide from opponents, waiting for a group of enemies to split up before picking off the weakest of the bunch. They don't hesitate to use a coup de grace on fallen or helpless victims. Skulks never attack when outnumbered.

Description

Skulks prefer to hide from opponents, waiting for a group of enemies to split up before picking off the weakest of the bunch. They don't hesitate to use a coup de grace on fallen or helpless victims. Skulks never attack when outnumbered.