Skeleton, Umber Hulk

Large Undead — CR 4

Realmshelps (RH)Updated 3.5

Skeleton, Umber Hulk is a D&D 3.5 monster from RH. CR 4, HD 8d12 (52 hp).

Hit Dice
8d12 (52 hp)
Initiative
+6
Speed
20 ft, 20 ft., burrow 20 ft.
Armor Class
14, touch 11, flat-footed 12
Base Attack / Grapple
+4/+4
Attack
2 claws +9 melee Full Attack: 2 claws +9 melee
STR
23
DEX
15
WIS
10
CHA
1
Fort / Ref / Will
+2 / +4 / +6
Challenge Rating
4
Alignment
Always neutral evil

Special Abilities

-

Skeleton, Umber Hulk* (CR 4)

Large Undead
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative)

AC: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Hit Dice: 8d12 (52 hp)
Fort +2, Ref +4, Will +6 Speed: 20 ft., burrow 20 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +4
Attack: 2 claws +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 2d4+6
Special Attacks/Actions: - Abilities: Str 23, Dex 15, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills: -
Advancement: 9-12 HD (Large); 13-21 HD (Huge) Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Description

Skeleton, Umber Hulk* (CR 4)

Large Undead
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative)

AC: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Hit Dice: 8d12 (52 hp)
Fort +2, Ref +4, Will +6 Speed: 20 ft., burrow 20 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +4
Attack: 2 claws +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 2d4+6
Special Attacks/Actions: - Abilities: Str 23, Dex 15, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills: -
Advancement: 9-12 HD (Large); 13-21 HD (Huge) Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Combat

Skeleton, Umber Hulk* (CR 4)

Large Undead
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative)

AC: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Hit Dice: 8d12 (52 hp)
Fort +2, Ref +4, Will +6 Speed: 20 ft., burrow 20 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +4
Attack: 2 claws +9 melee
Full Attack: 2 claws +9 melee
Damage: Claw 2d4+6
Special Attacks/Actions: - Abilities: Str 23, Dex 15, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills: -
Advancement: 9-12 HD (Large); 13-21 HD (Huge) Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None