Skeleton, Owlbear

Large Undead — CR 2

Monster Manual v.3.5 (MM), p. 225Updated 3.5

Skeleton, Owlbear is a D&D 3.5 monster from MM, p. 225. CR 2, HD 5d12 (32 hp).

Hit Dice
5d12 (32 hp)
Initiative
+6
Speed
Land 30 ft
Armor Class
13, touch 11, flat-footed 11
Base Attack / Grapple
+2/+11
Attack
Claw +6 melee (1d6+5)
Full Attack
2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2)
STR
21
DEX
14
WIS
10
CHA
1
Fort / Ref / Will
+1 / +3 / +4
Challenge Rating
2
Alignment
Always Neutral-Evil
Organization
Any
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Damage ReductionDarkvisionImmunity to ColdUndead Traits

Feats

This creature appears to be nothing but a set of animated bones. Pinpoints of red light smolder in its empty eye sockets.

Description

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain.

A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple, such as “Kill anyone who enters this chamber.”

Combat

A skeleton attacks until destroyed, for that is what it was created to do. The threat posed by a group of skeletons depends primarily on its size.

Skills: A skeleton has no skills.

Feats: A skeleton loses all feats of the base creature and gains Improved Initiative.