Skeleton, Orc

Medium Undead — CR 1

Realmshelps (RH)Updated 3.5

Skeleton, Orc is a D&D 3.5 monster from RH. CR 1, HD 1d12 (6 hp).

Hit Dice
1d12 (6 hp)
Initiative
+5
Speed
30 ft, 30 ft.
Armor Class
16, touch 11, flat-footed 15
Base Attack / Grapple
+0/-5
Attack
Scimitar +2 melee Full Attack: Scimitar +2 melee
STR
14
DEX
12
WIS
10
CHA
1
Fort / Ref / Will
+0 / +1 / +2
Challenge Rating
1
Alignment
Always neutral evil

Skeleton, Orc* (CR 1/2)

Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)

AC: 16 (+1 Dex, +2 natural, +3 studded leather), touch 11, flat-footed 15
Hit Dice: 1d12 (6 hp)
Fort +0, Ref +1, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Scimitar +2 melee
Full Attack: Scimitar +2 melee
Damage: Scimitar 1d6+2
Special Attacks/Actions: Abilities: Str 14, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills:
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Description

Skeleton, Orc* (CR 1/2)

Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)

AC: 16 (+1 Dex, +2 natural, +3 studded leather), touch 11, flat-footed 15
Hit Dice: 1d12 (6 hp)
Fort +0, Ref +1, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Scimitar +2 melee
Full Attack: Scimitar +2 melee
Damage: Scimitar 1d6+2
Special Attacks/Actions: Abilities: Str 14, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills:
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Combat

Skeleton, Orc* (CR 1/2)

Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)

AC: 16 (+1 Dex, +2 natural, +3 studded leather), touch 11, flat-footed 15
Hit Dice: 1d12 (6 hp)
Fort +0, Ref +1, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Scimitar +2 melee
Full Attack: Scimitar +2 melee
Damage: Scimitar 1d6+2
Special Attacks/Actions: Abilities: Str 14, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills:
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None