Skeleton, Orc
Medium Undead — CR 1
Skeleton, Orc is a D&D 3.5 monster from RH. CR 1, HD 1d12 (6 hp).
- Hit Dice
- 1d12 (6 hp)
- Initiative
- +5
- Speed
- 30 ft, 30 ft.
- Armor Class
- 16, touch 11, flat-footed 15
- Base Attack / Grapple
- +0/-5
- Attack
- Scimitar +2 melee Full Attack: Scimitar +2 melee
- STR
- 14
- DEX
- 12
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +0 / +1 / +2
- Challenge Rating
- 1
- Alignment
- Always neutral evil
Skeleton, Orc* (CR 1/2)
Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Hit Dice: 1d12 (6 hp)
Fort +0, Ref +1, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Scimitar +2 melee
Full Attack: Scimitar +2 melee
Damage: Scimitar 1d6+2
Special Attacks/Actions: Abilities: Str 14, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills:
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Description
Skeleton, Orc* (CR 1/2)
Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Hit Dice: 1d12 (6 hp)
Fort +0, Ref +1, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Scimitar +2 melee
Full Attack: Scimitar +2 melee
Damage: Scimitar 1d6+2
Special Attacks/Actions: Abilities: Str 14, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills:
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Combat
Skeleton, Orc* (CR 1/2)
Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Hit Dice: 1d12 (6 hp)
Fort +0, Ref +1, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Scimitar +2 melee
Full Attack: Scimitar +2 melee
Damage: Scimitar 1d6+2
Special Attacks/Actions: Abilities: Str 14, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills:
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None