Skeleton, Large (Stone Giant)*

Large Undead (Earth) — CR 8

()Updated 3.5

Skeleton, Large (Stone Giant)* is a D&D 3.5 monster from —. CR 8, HD 14d12 (90 hp).

Hit Dice
14d12 (90 hp)
Initiative
+7
Speed
land 40 ft, 40 ft.
Base Attack / Grapple
+7/+19
Attack
Greatclub +13 melee; or slam +13 melee, or claw +7 melee, or rock +10 ranged
Full Attack
Greatclub +13/+8 melee; or slam +13 melee, or claw +7 melee, or rock +10 ranged
STR
27
DEX
17
WIS
10
CHA
1
Fort / Ref / Will
+13 / +6 / +7
Challenge Rating
8
Alignment
Neutral evil
Organization
Any
Treasure
None
Level Adjustment
+4

Feats

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.