Skeleton, Gnoll

Medium Undead — CR 1

Realmshelps (RH)Updated 3.5

Skeleton, Gnoll is a D&D 3.5 monster from RH. CR 1, HD 2d12 (13 hp).

Hit Dice
2d12 (13 hp)
Initiative
+5
Speed
30 ft, 30 ft.
Armor Class
16, touch 14, flat-footed 15
Base Attack / Grapple
+1/-4
Attack
Greataxe +3 melee Full Attack: Greataxe +3 melee
Fort / Ref / Will
+0 / +1 / +3
Challenge Rating
1
Alignment
Always neutral evil

Special Abilities

-

Skeleton, Gnoll* (CR 1)

Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)

AC: 16 (+1 Dex, +2 natural, +3 studded leather), touch 14, flat-footed 15
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +1, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Greataxe +3 melee
Full Attack: Greataxe +3 melee
Damage: Greataxe 1d12+3
Special Attacks/Actions: - Abilities: Str 15, Dex 12, Con -, Int -10, Wis 1, Cha -
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Description

Skeleton, Gnoll* (CR 1)

Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)

AC: 16 (+1 Dex, +2 natural, +3 studded leather), touch 14, flat-footed 15
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +1, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Greataxe +3 melee
Full Attack: Greataxe +3 melee
Damage: Greataxe 1d12+3
Special Attacks/Actions: - Abilities: Str 15, Dex 12, Con -, Int -10, Wis 1, Cha -
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Combat

Skeleton, Gnoll* (CR 1)

Medium Undead
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)

AC: 16 (+1 Dex, +2 natural, +3 studded leather), touch 14, flat-footed 15
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +1, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Greataxe +3 melee
Full Attack: Greataxe +3 melee
Damage: Greataxe 1d12+3
Special Attacks/Actions: - Abilities: Str 15, Dex 12, Con -, Int -10, Wis 1, Cha -
Special Qualities: Undead, skeleton immunities
Feats: Improved Initiative
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None