Siv

Medium Humanoid (Aquatic) — CR 1

()Updated 3.5

Siv is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
+1
Speed
land 40 ft, 40 ft., swim 20 ft.
Base Attack / Grapple
+0/+0
Attack
Siangham +2 melee; or net +2 ranged; or sling +2 ranged
Full Attack
Siangham +2 melee; or net +2 ranged; or sling +2 ranged
STR
13
DEX
13
CON
12
INT
10
WIS
9
CHA
6
Fort / Ref / Will
+3 / +1 / -1
Challenge Rating
1
Alignment
Usually lawful evil
Organization
Solitary, patrol (4), temple training exercise (16), or village (30-180)
Treasure
Standard
Level Adjustment
+1

Special Abilities

Water WalkingResistant to Cold
Sivs fight according to the tactical situation. They prefer to avoid direct melee with powerful adversaries who have not been softened up with sling- stones and nets. They use their water walking ability to full advantage, seeking to flank and outmaneuver intruders who dare enter their swamps. Their preferred weapons are the siangham and the net. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

Sivs fight according to the tactical situation. They prefer to avoid direct melee with powerful adversaries who have not been softened up with sling- stones and nets. They use their water walking ability to full advantage, seeking to flank and outmaneuver intruders who dare enter their swamps. Their preferred weapons are the siangham and the net. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.