Siv
Medium Humanoid (Aquatic) — CR 1
Siv is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +1
- Speed
- land 40 ft, 40 ft., swim 20 ft.
- Base Attack / Grapple
- +0/+0
- Attack
- Siangham +2 melee; or net +2 ranged; or sling +2 ranged
- Full Attack
- Siangham +2 melee; or net +2 ranged; or sling +2 ranged
- STR
- 13
- DEX
- 13
- CON
- 12
- INT
- 10
- WIS
- 9
- CHA
- 6
- Fort / Ref / Will
- +3 / +1 / -1
- Challenge Rating
- 1
- Alignment
- Usually lawful evil
- Organization
- Solitary, patrol (4), temple training exercise (16), or village (30-180)
- Treasure
- Standard
- Level Adjustment
- +1
Special Abilities
Water WalkingResistant to Cold
Description
Sivs fight according to the tactical situation. They prefer to avoid direct melee with powerful adversaries who have not been softened up with sling- stones and nets. They use their water walking ability to full advantage, seeking to flank and outmaneuver intruders who dare enter their swamps. Their preferred weapons are the siangham and the net.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.