Sisiutl
Huge Magical Beast (Aquatic) — CR 9
Sisiutl is a D&D 3.5 monster from —. CR 9, HD 10d10+70 (125 hp).
- Hit Dice
- 10d10+70 (125 hp)
- Initiative
- +3
- Speed
- swim 50 ft, Swim 50 ft.
- Base Attack / Grapple
- +10/+23
- Attack
- Bite +13 melee
- Full Attack
- 2 bites +13 melee
- STR
- 21
- DEX
- 17
- CON
- 25
- INT
- 10
- WIS
- 18
- CHA
- 19
- Fort / Ref / Will
- +14 / +10 / +9
- Challenge Rating
- 9
- Alignment
- Usually lawful neutral
- Organization
- Solitary
- Treasure
- None
- Level Adjustment
- +6
Special Abilities
ConstrictImproved GrabPetrifying GazeAlternate Form
Feats
Description
A sisiutl challenges intruders before attacking. If the answer is unsatisfactory, it fixes the offending creatures with its deadly gaze. Any who resist petrification come under attack by its twin jaws. A favored tactic is to grab and hold an opponent in one set of jaws, then latch on to the same target with the other jaws and dispatch it quickly. If its target's companions join in the attack, the sisiutl typically withdraws with its chosen prey (taking advantage of its Huge size and superior swim speed), then returns for another attack once it has dealt with the first opponent.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.