Sirine

Medium Fey (Aquatic) — CR 5

()Updated 3.5

Sirine is a D&D 3.5 monster from —. CR 5, HD 4d6 (14 hp).

Hit Dice
4d6 (14 hp)
Initiative
+4
Speed
land 30 ft, 30 ft., swim 60 ft.
Base Attack / Grapple
+2/-3
Attack
Short sword +2 melee, or touch +2 melee touch
Full Attack
Short sword +2 melee, or touch +2 melee touch
STR
10
DEX
18
CON
11
INT
13
WIS
16
CHA
17
Fort / Ref / Will
+1 / +8 / +7
Challenge Rating
5
Alignment
Usually chaotic neutral
Organization
Solitary or family (3-8)
Treasure
Standard
Level Adjustment
+4

Special Abilities

Charming SongIntelligence DamageDeflectionSoothing Touch

Feats

Sirines are not especially tough in a stand-up fight, bur they excel at evading and escaping from enemies. They rarely let themselves get drawn into battle unless their homes are threatened. Instead, they use their spell-like abilities and special attacks to slip away, or use a combination of singing and Intelligence drain to incapacitate foes and then dump them far away where they can cause no harm. Approximately one-third of all sirines are proficient with bows, javelins, or slings. About one in ten sirines has a magic weapon, usually a javelin of lightning. The Sirine first appeared in the Monster Manual II (Gary Gygax, 1983). Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

Sirines are not especially tough in a stand-up fight, bur they excel at evading and escaping from enemies. They rarely let themselves get drawn into battle unless their homes are threatened. Instead, they use their spell-like abilities and special attacks to slip away, or use a combination of singing and Intelligence drain to incapacitate foes and then dump them far away where they can cause no harm. Approximately one-third of all sirines are proficient with bows, javelins, or slings. About one in ten sirines has a magic weapon, usually a javelin of lightning. The Sirine first appeared in the Monster Manual II (Gary Gygax, 1983). Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.