Shuluth, Mind Flayer of Legacy

Medium Aberration — CR 9

Realmshelps (RH)3.5
Hit Dice
8d8+8 (44 hp)
Initiative
+6
Speed
30 ft, 30 ft.
Armor Class
16, touch 13, flat-footed 14
Base Attack / Grapple
+6/+7
Attack
Tentacle +8 melee Full Attack: 4 tentacles +8 melee
STR
12
DEX
14
CON
12
INT
19
WIS
17
CHA
17
Fort / Ref / Will
+3 / +4 / +9
Challenge Rating
9
Alignment
Lawful evil
Spell Resistance
25

Special Abilities

Improved grabextractmind blastpsionics

Feats

Shuluth, Mind Flayer of Legacy (CR 9)

Medium Aberration
Alignment: Lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: see invisibility, Listen +11, and Spot +11
Languages: telepathy 100 ft.

AC: 16 (+2 Dex, +3 natural, +1 deflection), touch 13, flat-footed 14
Hit Dice: 8d8+8 (44 hp)
Fort +3, Ref +4, Will +9 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: Tentacle +8 melee
Full Attack: 4 tentacles +8 melee
Damage: Tentacle 1d4+1
Special Attacks/Actions: Improved grab, extract, mind blast, psionics Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Special Qualities: Deflection, mirror image, omen, SR 25
Feats: Combat Casting; Improved Initiative; Weapon Finesse
Skills: Bluff +11, Concentration +11 (+15 casting defensively), Diplomacy +7, Disguise +3 (+5 acting in character), Hide +10, Intimidate +9, Knowledge (arcana) +12, Listen +11, Move Silently +10, Sense Motive +7, and Spot +11
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary, pair, inquisition (3-5), or cult (3-5 plus 6-10 grimlocks)
Treasure/Possessions: Double standard

Description

Shuluth, Mind Flayer of Legacy (CR 9)

Medium Aberration
Alignment: Lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: see invisibility, Listen +11, and Spot +11
Languages: telepathy 100 ft.

AC: 16 (+2 Dex, +3 natural, +1 deflection), touch 13, flat-footed 14
Hit Dice: 8d8+8 (44 hp)
Fort +3, Ref +4, Will +9 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: Tentacle +8 melee
Full Attack: 4 tentacles +8 melee
Damage: Tentacle 1d4+1
Special Attacks/Actions: Improved grab, extract, mind blast, psionics Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Special Qualities: Deflection, mirror image, omen, SR 25
Feats: Combat Casting; Improved Initiative; Weapon Finesse
Skills: Bluff +11, Concentration +11 (+15 casting defensively), Diplomacy +7, Disguise +3 (+5 acting in character), Hide +10, Intimidate +9, Knowledge (arcana) +12, Listen +11, Move Silently +10, Sense Motive +7, and Spot +11
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary, pair, inquisition (3-5), or cult (3-5 plus 6-10 grimlocks)
Treasure/Possessions: Double standard

Combat

Shuluth, Mind Flayer of Legacy (CR 9)

Medium Aberration
Alignment: Lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: see invisibility, Listen +11, and Spot +11
Languages: telepathy 100 ft.

AC: 16 (+2 Dex, +3 natural, +1 deflection), touch 13, flat-footed 14
Hit Dice: 8d8+8 (44 hp)
Fort +3, Ref +4, Will +9 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: Tentacle +8 melee
Full Attack: 4 tentacles +8 melee
Damage: Tentacle 1d4+1
Special Attacks/Actions: Improved grab, extract, mind blast, psionics Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Special Qualities: Deflection, mirror image, omen, SR 25
Feats: Combat Casting; Improved Initiative; Weapon Finesse
Skills: Bluff +11, Concentration +11 (+15 casting defensively), Diplomacy +7, Disguise +3 (+5 acting in character), Hide +10, Intimidate +9, Knowledge (arcana) +12, Listen +11, Move Silently +10, Sense Motive +7, and Spot +11
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary, pair, inquisition (3-5), or cult (3-5 plus 6-10 grimlocks)
Treasure/Possessions: Double standard