Shuluth, Mind Flayer of Legacy
Medium Aberration — CR 9
- Hit Dice
- 8d8+8 (44 hp)
- Initiative
- +6
- Speed
- 30 ft, 30 ft.
- Armor Class
- 16, touch 13, flat-footed 14
- Base Attack / Grapple
- +6/+7
- Attack
- Tentacle +8 melee Full Attack: 4 tentacles +8 melee
- STR
- 12
- DEX
- 14
- CON
- 12
- INT
- 19
- WIS
- 17
- CHA
- 17
- Fort / Ref / Will
- +3 / +4 / +9
- Challenge Rating
- 9
- Alignment
- Lawful evil
- Spell Resistance
- 25
Special Abilities
Improved grabextractmind blastpsionics
Feats
Shuluth, Mind Flayer of Legacy (CR 9)
Medium Aberration
Alignment: Lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: see invisibility, Listen +11, and Spot +11
Languages: telepathy 100 ft.
Hit Dice: 8d8+8 (44 hp)
Fort +3, Ref +4, Will +9 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: Tentacle +8 melee
Full Attack: 4 tentacles +8 melee
Damage: Tentacle 1d4+1
Special Attacks/Actions: Improved grab, extract, mind blast, psionics Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Special Qualities: Deflection, mirror image, omen, SR 25
Feats: Combat Casting; Improved Initiative; Weapon Finesse
Skills: Bluff +11, Concentration +11 (+15 casting defensively), Diplomacy +7, Disguise +3 (+5 acting in character), Hide +10, Intimidate +9, Knowledge (arcana) +12, Listen +11, Move Silently +10, Sense Motive +7, and Spot +11
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary, pair, inquisition (3-5), or cult (3-5 plus 6-10 grimlocks)
Treasure/Possessions: Double standard
Description
Shuluth, Mind Flayer of Legacy (CR 9)
Medium Aberration
Alignment: Lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: see invisibility, Listen +11, and Spot +11
Languages: telepathy 100 ft.
Hit Dice: 8d8+8 (44 hp)
Fort +3, Ref +4, Will +9 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: Tentacle +8 melee
Full Attack: 4 tentacles +8 melee
Damage: Tentacle 1d4+1
Special Attacks/Actions: Improved grab, extract, mind blast, psionics Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Special Qualities: Deflection, mirror image, omen, SR 25
Feats: Combat Casting; Improved Initiative; Weapon Finesse
Skills: Bluff +11, Concentration +11 (+15 casting defensively), Diplomacy +7, Disguise +3 (+5 acting in character), Hide +10, Intimidate +9, Knowledge (arcana) +12, Listen +11, Move Silently +10, Sense Motive +7, and Spot +11
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary, pair, inquisition (3-5), or cult (3-5 plus 6-10 grimlocks)
Treasure/Possessions: Double standard
Combat
Shuluth, Mind Flayer of Legacy (CR 9)
Medium Aberration
Alignment: Lawful evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: see invisibility, Listen +11, and Spot +11
Languages: telepathy 100 ft.
Hit Dice: 8d8+8 (44 hp)
Fort +3, Ref +4, Will +9 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: Tentacle +8 melee
Full Attack: 4 tentacles +8 melee
Damage: Tentacle 1d4+1
Special Attacks/Actions: Improved grab, extract, mind blast, psionics Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Special Qualities: Deflection, mirror image, omen, SR 25
Feats: Combat Casting; Improved Initiative; Weapon Finesse
Skills: Bluff +11, Concentration +11 (+15 casting defensively), Diplomacy +7, Disguise +3 (+5 acting in character), Hide +10, Intimidate +9, Knowledge (arcana) +12, Listen +11, Move Silently +10, Sense Motive +7, and Spot +11
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary, pair, inquisition (3-5), or cult (3-5 plus 6-10 grimlocks)
Treasure/Possessions: Double standard