Shark, Medium
Medium Animal (Aquatic) — CR 1
- Hit Dice
- 3d8+3 (16 hp)
- Initiative
- +2
- Speed
- Swim 60 ft
- Armor Class
- 15, touch 12, flat-footed 13
- Base Attack / Grapple
- +2/+3
- Attack
- Bite +4 melee (1d6+1)
- Full Attack
- Bite +4 melee (1d6+1)
- STR
- 13
- DEX
- 15
- CON
- 13
- INT
- 1
- WIS
- 12
- CHA
- 2
- Fort / Ref / Will
- +4 / +5 / +2
- Challenge Rating
- 1
- Alignment
- Always Neutral
- Organization
- Solitary, school (2−5), or pack (6−11)
- Treasure
- None
- Environment
- Aquatic
- Level Adjustment
- —
Special Abilities
Feats
Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey.
Description
Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey.
Combat
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Blind sense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.