Shark, Large

Large Animal (Aquatic) — CR 2

Monster Manual v.3.5 (MM), p. 2793.5
Hit Dice
7d8+7 (38 hp)
Initiative
+6
Speed
Swim 60 ft
Armor Class
15, touch 11, flat-footed 13
Base Attack / Grapple
+5/+12
Attack
Bite +7 melee (1d8+4)
Full Attack
Bite +7 melee (1d8+4)
STR
17
DEX
15
CON
13
INT
1
WIS
12
CHA
2
Fort / Ref / Will
+8 / +7 / +3
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary, school (2−5), or pack (6−11)
Treasure
None
Environment
Aquatic
Level Adjustment

Special Abilities

BlindsenseKeen Scent

Feats

Large sharks can reach around 15 feet in length and are a serious threat.

Description

Large sharks can reach around 15 feet in length and are a serious threat.

Combat

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blind sense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.