Shark, Large
Large Animal (Aquatic) — CR 2
- Hit Dice
- 7d8+7 (38 hp)
- Initiative
- +6
- Speed
- Swim 60 ft
- Armor Class
- 15, touch 11, flat-footed 13
- Base Attack / Grapple
- +5/+12
- Attack
- Bite +7 melee (1d8+4)
- Full Attack
- Bite +7 melee (1d8+4)
- STR
- 17
- DEX
- 15
- CON
- 13
- INT
- 1
- WIS
- 12
- CHA
- 2
- Fort / Ref / Will
- +8 / +7 / +3
- Challenge Rating
- 2
- Alignment
- Always Neutral
- Organization
- Solitary, school (2−5), or pack (6−11)
- Treasure
- None
- Environment
- Aquatic
- Level Adjustment
- —
Special Abilities
Feats
Large sharks can reach around 15 feet in length and are a serious threat.
Description
Large sharks can reach around 15 feet in length and are a serious threat.
Combat
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Blind sense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.