Shark, Huge

Huge Animal (Aquatic) — CR 4

Monster Manual v.3.5 (MM), p. 2793.5
Hit Dice
10d8+20 (65 hp)
Initiative
+6
Speed
Swim 60 ft
Armor Class
15, touch 10, flat-footed 13
Base Attack / Grapple
+7/+20
Attack
Bite +10 melee (2d6+7)
Full Attack
Bite +10 melee (2d6+7)
STR
21
DEX
15
CON
15
INT
1
WIS
12
CHA
2
Fort / Ref / Will
+11 / +9 / +6
Challenge Rating
4
Alignment
Always Neutral
Organization
Solitary, school (2−5), or pack (6−11)
Treasure
None
Environment
Aquatic
Level Adjustment

Special Abilities

BlindsenseKeen Scent

Feats

Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

Description

Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

Combat

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blind sense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.