Shark, Dire
Huge Animal (good will) — CR 9
Shark, Dire is a D&D 3.5 monster from MM, p. 64. CR 9, HD 18d8+66 (147 hp).
- Hit Dice
- 18d8+66 (147 hp)
- Initiative
- +2
- Speed
- Swim 60 ft
- Armor Class
- 17, touch 10, flat-footed 15
- Base Attack / Grapple
- +13/+27
- Attack
- Bite +18 melee (2d8+9)
- Full Attack
- Bite +18 melee (2d8+9)
- STR
- 23
- DEX
- 15
- CON
- 17
- INT
- 1
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +14 / +13 / +12
- Challenge Rating
- 9
- Alignment
- Always Neutral
- Organization
- Solitary or school (2–5)
- Treasure
- None
- Environment
- Aquatic
- Level Adjustment
- —
Special Abilities
Feats
This enormous sea monster has a streamlined body with a triangular fin atop its back, a toothy mouth set well under its long snout, and a symmetrical tail shaped like a crescent moon.
Description
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
Dire sharks attack anything they perceive to be edible, even larger creatures.
This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.
Combat
Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dire shark’s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
Skills: A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.