Shadow-Walker (Human Rog5)

Medium Humanoid (Human) — CR 6

Realmshelps (RH)3.5
Hit Dice
5d6-5 (15 hp)
Initiative
+8
Speed
30 ft, 30 ft.
Armor Class
17, touch 14, flat-footed 13
Base Attack / Grapple
+3/+2
Attack
Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
STR
8
DEX
18
CON
8
INT
14
WIS
12
CHA
13
Fort / Ref / Will
+0 / +8 / +2
Challenge Rating
6
Alignment
Neutral evil

Special Abilities

Sneak attack + 3d6

Feats

Shadow-Walker (Human Rog5)* (CR 6)

Medium Humanoid (Human)
Alignment: Neutral evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., light blindness, Listen +9, and Spot +9

AC: 17 (+4 Dex, +3 masterwork studded leather), touch 14, flat-footed 13
Hit Dice: 5d6-5 (15 hp)
Fort +0, Ref +8, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +2
Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Damage: Dagger 1d4-1/19-20; masterwork light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack + 3d6 Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13
Special Qualities: evasion, search for traps, uncanny dodge (Dex bonus to AC)
Feats: Improved Initiative; Point Blank Shot; Smooth Talk
Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9, Disguise +7 (+9 acting), Gather Information +5, Hide +20, Intimidate +3, Jump +3, Listen +9, Move Silently +9, Perform (dance) +2, Read Lips +6, Search +8, Sense Motive +10, Spot +9, Swim +5, and Tumble +11
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Pair (2)
Treasure/Possessions: Standard

Description

Shadow-Walker (Human Rog5)* (CR 6)

Medium Humanoid (Human)
Alignment: Neutral evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., light blindness, Listen +9, and Spot +9

AC: 17 (+4 Dex, +3 masterwork studded leather), touch 14, flat-footed 13
Hit Dice: 5d6-5 (15 hp)
Fort +0, Ref +8, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +2
Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Damage: Dagger 1d4-1/19-20; masterwork light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack + 3d6 Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13
Special Qualities: evasion, search for traps, uncanny dodge (Dex bonus to AC)
Feats: Improved Initiative; Point Blank Shot; Smooth Talk
Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9, Disguise +7 (+9 acting), Gather Information +5, Hide +20, Intimidate +3, Jump +3, Listen +9, Move Silently +9, Perform (dance) +2, Read Lips +6, Search +8, Sense Motive +10, Spot +9, Swim +5, and Tumble +11
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Pair (2)
Treasure/Possessions: Standard

Combat

Shadow-Walker (Human Rog5)* (CR 6)

Medium Humanoid (Human)
Alignment: Neutral evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., light blindness, Listen +9, and Spot +9

AC: 17 (+4 Dex, +3 masterwork studded leather), touch 14, flat-footed 13
Hit Dice: 5d6-5 (15 hp)
Fort +0, Ref +8, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +2
Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Damage: Dagger 1d4-1/19-20; masterwork light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack + 3d6 Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13
Special Qualities: evasion, search for traps, uncanny dodge (Dex bonus to AC)
Feats: Improved Initiative; Point Blank Shot; Smooth Talk
Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9, Disguise +7 (+9 acting), Gather Information +5, Hide +20, Intimidate +3, Jump +3, Listen +9, Move Silently +9, Perform (dance) +2, Read Lips +6, Search +8, Sense Motive +10, Spot +9, Swim +5, and Tumble +11
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Pair (2)
Treasure/Possessions: Standard