Shadow-Walker (Human Rog5)
Medium Humanoid (Human) — CR 6
- Hit Dice
- 5d6-5 (15 hp)
- Initiative
- +8
- Speed
- 30 ft, 30 ft.
- Armor Class
- 17, touch 14, flat-footed 13
- Base Attack / Grapple
- +3/+2
- Attack
- Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
- STR
- 8
- DEX
- 18
- CON
- 8
- INT
- 14
- WIS
- 12
- CHA
- 13
- Fort / Ref / Will
- +0 / +8 / +2
- Challenge Rating
- 6
- Alignment
- Neutral evil
Special Abilities
Sneak attack + 3d6
Feats
Shadow-Walker (Human Rog5)* (CR 6)
Medium Humanoid (Human)
Alignment: Neutral evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., light blindness, Listen +9, and Spot +9
Hit Dice: 5d6-5 (15 hp)
Fort +0, Ref +8, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +2
Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Damage: Dagger 1d4-1/19-20; masterwork light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack + 3d6 Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13
Special Qualities: evasion, search for traps, uncanny dodge (Dex bonus to AC)
Feats: Improved Initiative; Point Blank Shot; Smooth Talk
Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9, Disguise +7 (+9 acting), Gather Information +5, Hide +20, Intimidate +3, Jump +3, Listen +9, Move Silently +9, Perform (dance) +2, Read Lips +6, Search +8, Sense Motive +10, Spot +9, Swim +5, and Tumble +11
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Pair (2)
Treasure/Possessions: Standard
Description
Shadow-Walker (Human Rog5)* (CR 6)
Medium Humanoid (Human)
Alignment: Neutral evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., light blindness, Listen +9, and Spot +9
Hit Dice: 5d6-5 (15 hp)
Fort +0, Ref +8, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +2
Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Damage: Dagger 1d4-1/19-20; masterwork light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack + 3d6 Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13
Special Qualities: evasion, search for traps, uncanny dodge (Dex bonus to AC)
Feats: Improved Initiative; Point Blank Shot; Smooth Talk
Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9, Disguise +7 (+9 acting), Gather Information +5, Hide +20, Intimidate +3, Jump +3, Listen +9, Move Silently +9, Perform (dance) +2, Read Lips +6, Search +8, Sense Motive +10, Spot +9, Swim +5, and Tumble +11
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Pair (2)
Treasure/Possessions: Standard
Combat
Shadow-Walker (Human Rog5)* (CR 6)
Medium Humanoid (Human)
Alignment: Neutral evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., light blindness, Listen +9, and Spot +9
Hit Dice: 5d6-5 (15 hp)
Fort +0, Ref +8, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +2
Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Damage: Dagger 1d4-1/19-20; masterwork light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack + 3d6 Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13
Special Qualities: evasion, search for traps, uncanny dodge (Dex bonus to AC)
Feats: Improved Initiative; Point Blank Shot; Smooth Talk
Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9, Disguise +7 (+9 acting), Gather Information +5, Hide +20, Intimidate +3, Jump +3, Listen +9, Move Silently +9, Perform (dance) +2, Read Lips +6, Search +8, Sense Motive +10, Spot +9, Swim +5, and Tumble +11
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Pair (2)
Treasure/Possessions: Standard