Shadow

Medium Undead (Incorporeal) — CR 3

Realmshelps (RH)Updated 3.5

Shadow is a D&D 3.5 monster from RH. CR 3, HD 3d12 (19 hp).

Hit Dice
3d12 (19 hp)
Initiative
+2
Speed
30 ft, 30 ft., fly 40 ft., (good)
Armor Class
13, touch 13, flat-footed 11
Base Attack / Grapple
+1
Attack
Incorporeal touch +3 melee Full Attack: Incorporeal touch +3 melee
DEX
14
INT
6
WIS
12
CHA
13
Fort / Ref / Will
+1 / +3 / +4
Challenge Rating
3
Alignment
Always chaotic evil

Special Abilities

Strength damagecreate spawn

Feats

Shadow (CR 3)

Medium Undead (Incorporeal)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7

AC: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +4 Speed: 30 ft., fly 40 ft., (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Special Attacks/Actions: Strength damage, create spawn Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, +2 turn resistance
Feats: Alertness; Dodge
Skills: Hide +8, Listen +7, Search +4, and Spot +7
Advancement: 4-9 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure/Possessions: None

Description

Shadow (CR 3)

Medium Undead (Incorporeal)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7

AC: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +4 Speed: 30 ft., fly 40 ft., (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Special Attacks/Actions: Strength damage, create spawn Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, +2 turn resistance
Feats: Alertness; Dodge
Skills: Hide +8, Listen +7, Search +4, and Spot +7
Advancement: 4-9 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure/Possessions: None

Combat

Shadow (CR 3)

Medium Undead (Incorporeal)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7

AC: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +4 Speed: 30 ft., fly 40 ft., (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Special Attacks/Actions: Strength damage, create spawn Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, +2 turn resistance
Feats: Alertness; Dodge
Skills: Hide +8, Listen +7, Search +4, and Spot +7
Advancement: 4-9 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure/Possessions: None