Shadow
Medium Undead (Incorporeal) — CR 3
Shadow is a D&D 3.5 monster from RH. CR 3, HD 3d12 (19 hp).
- Hit Dice
- 3d12 (19 hp)
- Initiative
- +2
- Speed
- 30 ft, 30 ft., fly 40 ft., (good)
- Armor Class
- 13, touch 13, flat-footed 11
- Base Attack / Grapple
- +1
- Attack
- Incorporeal touch +3 melee Full Attack: Incorporeal touch +3 melee
- DEX
- 14
- INT
- 6
- WIS
- 12
- CHA
- 13
- Fort / Ref / Will
- +1 / +3 / +4
- Challenge Rating
- 3
- Alignment
- Always chaotic evil
Special Abilities
Strength damagecreate spawn
Feats
Shadow (CR 3)
Medium Undead (Incorporeal)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +4 Speed: 30 ft., fly 40 ft., (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Special Attacks/Actions: Strength damage, create spawn Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, +2 turn resistance
Feats: Alertness; Dodge
Skills: Hide +8, Listen +7, Search +4, and Spot +7
Advancement: 4-9 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure/Possessions: None
Description
Shadow (CR 3)
Medium Undead (Incorporeal)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +4 Speed: 30 ft., fly 40 ft., (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Special Attacks/Actions: Strength damage, create spawn Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, +2 turn resistance
Feats: Alertness; Dodge
Skills: Hide +8, Listen +7, Search +4, and Spot +7
Advancement: 4-9 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure/Possessions: None
Combat
Shadow (CR 3)
Medium Undead (Incorporeal)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +3, Will +4 Speed: 30 ft., fly 40 ft., (good)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -
Attack: Incorporeal touch +3 melee
Full Attack: Incorporeal touch +3 melee
Damage: Incorporeal touch 1d6 temporary Strength
Special Attacks/Actions: Strength damage, create spawn Abilities: Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Special Qualities: Undead, incorporeal, +2 turn resistance
Feats: Alertness; Dodge
Skills: Hide +8, Listen +7, Search +4, and Spot +7
Advancement: 4-9 HD (Medium-size) Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), or swarm (6-11)
Treasure/Possessions: None