Shadow
Medium Undead (Incorporeal) — CR 3
Shadow is a D&D 3.5 monster from MM, p. 221. CR 3, HD 3d12 (19 hp).
- Hit Dice
- 3d12 (19 hp)
- Initiative
- +2
- Speed
- Fly (Good) 40 ft
- Armor Class
- 13, touch 13, flat-footed 11
- Base Attack / Grapple
- +3
- Attack
- Incorporeal touch +3 melee (1d6 Str)
- Full Attack
- Incorporeal touch +3 melee (1d6 Str)
- DEX
- 14
- INT
- 6
- WIS
- 12
- CHA
- 13
- Fort / Ref / Will
- +1 / +3 / +4
- Challenge Rating
- 3
- Alignment
- Always Chaotic-Evil
- Organization
- Solitary, gang (2–5), or swarm (6–11)
- Treasure
- None
- Environment
- Any
- Level Adjustment
- —
Special Abilities
Feats
This creature seems to be nothing but a patch of mobile gloom, more or less humanoid in shape.
Description
Shadows are creatures of sentient darkness, hating life and light with equal fervor. Their touch bestows the painful chill of nonexistence, making them very dangerous opponents.
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
Natural enemies of all that live, shadows are aggressive and predatory. They are quick to strike and make short work of those unprepared to deal with them.
A shadow is 5 to 6 feet tall and is weightless.
Shadows cannot speak intelligibly.
Combat
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.