Shadow

Medium Undead (Incorporeal) — CR 3

Monster Manual v.3.5 (MM), p. 221Updated 3.5

Shadow is a D&D 3.5 monster from MM, p. 221. CR 3, HD 3d12 (19 hp).

Hit Dice
3d12 (19 hp)
Initiative
+2
Speed
Fly (Good) 40 ft
Armor Class
13, touch 13, flat-footed 11
Base Attack / Grapple
+3
Attack
Incorporeal touch +3 melee (1d6 Str)
Full Attack
Incorporeal touch +3 melee (1d6 Str)
DEX
14
INT
6
WIS
12
CHA
13
Fort / Ref / Will
+1 / +3 / +4
Challenge Rating
3
Alignment
Always Chaotic-Evil
Organization
Solitary, gang (2–5), or swarm (6–11)
Treasure
None
Environment
Any
Level Adjustment

Special Abilities

Create SpawnStrength DamageDarkvisionIncorporeal TraitsTurn ResistanceUndead Traits

Feats

This creature seems to be nothing but a patch of mobile gloom, more or less humanoid in shape.

Description

Shadows are creatures of sentient darkness, hating life and light with equal fervor. Their touch bestows the painful chill of nonexistence, making them very dangerous opponents.

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

Natural enemies of all that live, shadows are aggressive and predatory. They are quick to strike and make short work of those unprepared to deal with them.

A shadow is 5 to 6 feet tall and is weightless.

Shadows cannot speak intelligibly.

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.