Shadar-kai
Medium Fey (Extraplanar) — CR 1
Shadar-kai is a D&D 3.5 monster from —. CR 1, HD 3d6 (10 hp).
- Hit Dice
- 3d6 (10 hp)
- Initiative
- +3
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +1/+1
- Attack
- Attacks Spiked chain +4 melee, or shortbow +4 ranged
- Full Attack
- Spiked chain +4 melee, or shortbow +4 ranged
- STR
- 10
- DEX
- 16
- CON
- 11
- INT
- 11
- WIS
- 10
- CHA
- 9
- Fort / Ref / Will
- +2 / +7 / +4
- Challenge Rating
- 1
- Alignment
- Usually neutral evil
- Organization
- Solitary, patrol (3-6), or raid (7-12)
- Treasure
- +1 gal-ralan plus standard
- Level Adjustment
- +1
Special Abilities
Sneak AttackHide in Plain SightShadow CurseSuperior low-light Vision
Feats
Description
Cursed and blessed with a great affinity for the Plane of Shadow, the shadar-kai are subtle and deceptive. They steal without being detected when they can, striking from ambush when necessary. Spellcasters among the shadar-kai favor shadow and illusion magic, and few groups of the shadow fey are without a powerful spellcasting leader. Skilled an stealth and gifted with visual acuity greater than that of most other creatures, the shadar-kai have little trouble making sure that combat occurs on their terms.
The shadar-kai described in the statistics block wears a +1 gal-ralan (see Shadar-Kai Items).
A shadar-kai with a damaged soul gains one negative level that cannot be removed until she restores her soul completely. If exposed to another event that requires a save against the shadow curse, a shadar-kai may gain additional negative levels. A shadar-kai on the Plane of Shadow can transfix her soul to her body again with a greater restoration spell. A shadar-kai on the Material Plane (or elsewhere) must use a wish or miracle spell to restore her soul.
A shadar-kai afflicted with the shadow curse cannot be raised from the dead or resurrected, and cannot gain experience. The touch of the shadow curse galls a shadar-kai, filling her heart with an icy emptiness that eventually drives all but the most determined individuals to capitulate and leave the Material Plane altogether.
A shadar-kai who goes to the Plane of Shadow and remains there ameliorates the effects of the shadow curse and suffers no ill effects. However, if she leaves the Plane of Shadow without restoring her soul, she suffers the effects of the shadow curse until she returns to the Plane of Shadow or restores her soul.
Extraplanar Subtype
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.