Seryulin, Greater

Huge Aberration (Aquatic) — CR 10

()Updated 3.5

Seryulin, Greater is a D&D 3.5 monster from —. CR 10, HD 21d8+84 (178 hp).

Hit Dice
21d8+84 (178 hp)
Initiative
+5
Speed
land 50 ft, 50 ft., swim 50 ft.
Base Attack / Grapple
+15/+32
Attack
Slam +23 melee
Full Attack
2 slams +23 melee and bite +20 melee
STR
28
DEX
12
CON
18
INT
8
WIS
14
CHA
13
Fort / Ref / Will
+13 / +10 / +14
Challenge Rating
10
Alignment
Always neutral
Organization
Solitary or clutch (2-4)
Treasure
None
Level Adjustment
+4

Special Abilities

Sticky Spray

Feats

The save DC for a greater seryulin's sticky spray (DC 24) adjusted for its greater number of Hit Dice and higher Constitution score. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

The save DC for a greater seryulin's sticky spray (DC 24) adjusted for its greater number of Hit Dice and higher Constitution score. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.