Sepulchral Thief
Medium Undead (Augmented Humanoid) — CR 12
Sepulchral Thief is a D&D 3.5 monster from RH. CR 12, HD 10d12 (78 hp).
- Hit Dice
- 10d12 (78 hp)
- Initiative
- +9
- Speed
- 30 ft, 30 ft.
- Armor Class
- 26, touch 15, flat-footed 21
- Base Attack / Grapple
- +7/+7
- Attack
- Melee +2 short sword +14/+9 and negative energy touch +7 or melee negative energy touch +12 or Ranged mwk light crossbow +13
- STR
- 10
- DEX
- 21
- INT
- 14
- WIS
- 10
- CHA
- 10
- Fort / Ref / Will
- +3 / +12 / +3
- Challenge Rating
- 12
- Alignment
- Chaotic evil
- Level Adjustment
- +6
Special Abilities
Feats
Sepulchral Thief* (CR 12)
Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +9(+5 Dex, +4 Improved Initiative); Senses: see in darkness 60 ft., Listen +6, and Spot +6
Languages: Common, Halfling
Hit Dice: 10d12 (78 hp); DR: 15/magic and either good or lawful
Fort +3, Ref +12, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +7; Grapple +7
Attack: Melee +2 short sword +14/+9 and negative energy touch +7 or melee negative energy touch +12 or Ranged mwk light crossbow +13
Damage: +2 short sword 1d6+2/19-20, negative energy touch 1d8+5, Will DC 15 half, mwk light crossbow 1d8/19-20
Special Attacks/Actions: sneak attack +6d6, draining touch Abilities: Str 10, Dex 21, Con -, Int 14, Wis 10, Cha 10
Special Qualities: Male undead human rogue 10; Aura: obscuring aura (60 ft., Will DC 15 negates); reanimation, shadow jump, trapfinding, trap sense +2; Possessions: +2 short sword, masterwork light crossbow, +3 studded leather armor, gloves of Dexterity +2, masterwork thievestools
Feats: Dodge, Improved Initiative, Quick Draw, Stealthy, Weapon Finesse
Skills: Appraise +8, Balance +21, Bluff+6, Climb +15, Diplomacy +4, Disable Device +9, Escape Artist +12, Forgery +8, Gather Information +8, Hide +22, Intimidate +8, Jump +9, Knowledge (local) +8, Listen +6, Move Silently +22, Open Lock +14, Search +9, Sense Motive +6, Sleight of Hand +22, Spot +6, Tumble +14, and Use Rope +5 (+7 with bindings).
Advancement: By Character Class
Level Adjustment: +6 Climate/Terrain: Any urban
Organization: None
Treasure/Possessions: Normal (or double normal if in lair)
Description
Sepulchral Thief* (CR 12)
Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +9(+5 Dex, +4 Improved Initiative); Senses: see in darkness 60 ft., Listen +6, and Spot +6
Languages: Common, Halfling
Hit Dice: 10d12 (78 hp); DR: 15/magic and either good or lawful
Fort +3, Ref +12, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +7; Grapple +7
Attack: Melee +2 short sword +14/+9 and negative energy touch +7 or melee negative energy touch +12 or Ranged mwk light crossbow +13
Damage: +2 short sword 1d6+2/19-20, negative energy touch 1d8+5, Will DC 15 half, mwk light crossbow 1d8/19-20
Special Attacks/Actions: sneak attack +6d6, draining touch Abilities: Str 10, Dex 21, Con -, Int 14, Wis 10, Cha 10
Special Qualities: Male undead human rogue 10; Aura: obscuring aura (60 ft., Will DC 15 negates); reanimation, shadow jump, trapfinding, trap sense +2; Possessions: +2 short sword, masterwork light crossbow, +3 studded leather armor, gloves of Dexterity +2, masterwork thievestools
Feats: Dodge, Improved Initiative, Quick Draw, Stealthy, Weapon Finesse
Skills: Appraise +8, Balance +21, Bluff+6, Climb +15, Diplomacy +4, Disable Device +9, Escape Artist +12, Forgery +8, Gather Information +8, Hide +22, Intimidate +8, Jump +9, Knowledge (local) +8, Listen +6, Move Silently +22, Open Lock +14, Search +9, Sense Motive +6, Sleight of Hand +22, Spot +6, Tumble +14, and Use Rope +5 (+7 with bindings).
Advancement: By Character Class
Level Adjustment: +6 Climate/Terrain: Any urban
Organization: None
Treasure/Possessions: Normal (or double normal if in lair)
Combat
Sepulchral Thief* (CR 12)
Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +9(+5 Dex, +4 Improved Initiative); Senses: see in darkness 60 ft., Listen +6, and Spot +6
Languages: Common, Halfling
Hit Dice: 10d12 (78 hp); DR: 15/magic and either good or lawful
Fort +3, Ref +12, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +7; Grapple +7
Attack: Melee +2 short sword +14/+9 and negative energy touch +7 or melee negative energy touch +12 or Ranged mwk light crossbow +13
Damage: +2 short sword 1d6+2/19-20, negative energy touch 1d8+5, Will DC 15 half, mwk light crossbow 1d8/19-20
Special Attacks/Actions: sneak attack +6d6, draining touch Abilities: Str 10, Dex 21, Con -, Int 14, Wis 10, Cha 10
Special Qualities: Male undead human rogue 10; Aura: obscuring aura (60 ft., Will DC 15 negates); reanimation, shadow jump, trapfinding, trap sense +2; Possessions: +2 short sword, masterwork light crossbow, +3 studded leather armor, gloves of Dexterity +2, masterwork thievestools
Feats: Dodge, Improved Initiative, Quick Draw, Stealthy, Weapon Finesse
Skills: Appraise +8, Balance +21, Bluff+6, Climb +15, Diplomacy +4, Disable Device +9, Escape Artist +12, Forgery +8, Gather Information +8, Hide +22, Intimidate +8, Jump +9, Knowledge (local) +8, Listen +6, Move Silently +22, Open Lock +14, Search +9, Sense Motive +6, Sleight of Hand +22, Spot +6, Tumble +14, and Use Rope +5 (+7 with bindings).
Advancement: By Character Class
Level Adjustment: +6 Climate/Terrain: Any urban
Organization: None
Treasure/Possessions: Normal (or double normal if in lair)