Selkie
Medium Humanoid (Aquatic, Shapechanger) — CR 1
Selkie is a D&D 3.5 monster from —. CR 1, HD 3d8 (13 hp).
- Hit Dice
- 3d8 (13 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft., swim 90 ft.
- Base Attack / Grapple
- +2/+1
- Attack
- Bite +3 melee, or mithral longsword +1 melee
- Full Attack
- Bite +3 melee, or mithral longsword +1 melee
- STR
- 9
- DEX
- 13
- CON
- 11
- INT
- 12
- WIS
- 10
- CHA
- 12
- Fort / Ref / Will
- +1 / +4 / +1
- Challenge Rating
- 1
- Alignment
- Usually neutral
- Organization
- Solitary, pair, family (3-10), or tribe (12-30)
- Treasure
- Standard
- Level Adjustment
- +1
Special Abilities
Alternate Form
Feats
Description
Selkies in their natural form attack by biting their opponents, but they are not strong and do not prefer melee. In human form, they wield weapons forged of mithral and wear mithral armor.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.
Shapechanger Subtype
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.