Seelie Court Fey Dryad
Medium Fey — CR 4
- Hit Dice
- 4d6 (14 hp)
- Initiative
- +4
- Speed
- 30 ft, 30 ft.
- Armor Class
- 17, touch 14, flat-footed 13
- Base Attack / Grapple
- +2/+2
- Attack
- Dagger +6 melee or masterwork longbow +7 ranged Full Attack: Dagger +6 melee or masterwork longbow +7 ranged
- STR
- 10
- DEX
- 19
- CON
- 11
- INT
- 14
- WIS
- 15
- CHA
- 18
- Fort / Ref / Will
- +3 / +8 / +6
- Challenge Rating
- 4
- Alignment
- Usually chaotic good
- Spell Resistance
- 14
Special Abilities
DR 5/cold ironSpell-like abilitiesvernal touch
Feats
Seelie Court Fey Dryad* (CR 4)
Medium Fey
Alignment: Usually chaotic good
Initiative: +4 (Dex); Senses: Listen +9
Languages: Common, Elven, and Sylvan
Hit Dice: 4d6 (14 hp); DR: 5/cold iron
Fort +3, Ref +8, Will +6 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Dagger +6 melee or masterwork longbow +7 ranged
Full Attack: Dagger +6 melee or masterwork longbow +7 ranged
Damage: Dagger 1d4, masterwork longbow 1d8
Special Attacks/Actions: Spell-like abilities, vernal touch Abilities: Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Special Qualities: Aura of glory, iron vulnerability, sanctuary, SR 14, tree dependent, wild empathy
Feats: Great Fortitude; Weapon Finesse
Skills: Escape Artist +11, Handle Animal +11, Hide +11, Knowledge (nature) +11, Listen +9, Move Silently +11, Ride +6, Survival +9, and Ude Rope +4 (+6 with bindings)
Advancement: By character class Climate/Terrain: Temperate Forest
Organization: Solitary or grove (4-7)
Treasure/Possessions: Standard
Description
Seelie Court Fey Dryad* (CR 4)
Medium Fey
Alignment: Usually chaotic good
Initiative: +4 (Dex); Senses: Listen +9
Languages: Common, Elven, and Sylvan
Hit Dice: 4d6 (14 hp); DR: 5/cold iron
Fort +3, Ref +8, Will +6 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Dagger +6 melee or masterwork longbow +7 ranged
Full Attack: Dagger +6 melee or masterwork longbow +7 ranged
Damage: Dagger 1d4, masterwork longbow 1d8
Special Attacks/Actions: Spell-like abilities, vernal touch Abilities: Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Special Qualities: Aura of glory, iron vulnerability, sanctuary, SR 14, tree dependent, wild empathy
Feats: Great Fortitude; Weapon Finesse
Skills: Escape Artist +11, Handle Animal +11, Hide +11, Knowledge (nature) +11, Listen +9, Move Silently +11, Ride +6, Survival +9, and Ude Rope +4 (+6 with bindings)
Advancement: By character class Climate/Terrain: Temperate Forest
Organization: Solitary or grove (4-7)
Treasure/Possessions: Standard
Combat
Seelie Court Fey Dryad* (CR 4)
Medium Fey
Alignment: Usually chaotic good
Initiative: +4 (Dex); Senses: Listen +9
Languages: Common, Elven, and Sylvan
Hit Dice: 4d6 (14 hp); DR: 5/cold iron
Fort +3, Ref +8, Will +6 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Dagger +6 melee or masterwork longbow +7 ranged
Full Attack: Dagger +6 melee or masterwork longbow +7 ranged
Damage: Dagger 1d4, masterwork longbow 1d8
Special Attacks/Actions: Spell-like abilities, vernal touch Abilities: Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Special Qualities: Aura of glory, iron vulnerability, sanctuary, SR 14, tree dependent, wild empathy
Feats: Great Fortitude; Weapon Finesse
Skills: Escape Artist +11, Handle Animal +11, Hide +11, Knowledge (nature) +11, Listen +9, Move Silently +11, Ride +6, Survival +9, and Ude Rope +4 (+6 with bindings)
Advancement: By character class Climate/Terrain: Temperate Forest
Organization: Solitary or grove (4-7)
Treasure/Possessions: Standard