Sea Serpent, Lantern, Young

Large Dragon (Water) — CR 7

()Updated 3.5

Sea Serpent, Lantern, Young is a D&D 3.5 monster from —. CR 7, HD 12d12+36 (114 hp).

Hit Dice
12d12+36 (114 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., swim 100 ft.
Base Attack / Grapple
+12/+19
Attack
1 bite +14, 2 claws +9 + 1 tail slap +9
STR
17
DEX
10
CON
17
INT
14
WIS
15
CHA
14
Fort / Ref / Will
+11 / +8 / +10
Challenge Rating
7
Alignment
Always lawful evil
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Double Standard
Level Adjustment
+5

Special Abilities

AmphibiousConstrictImproved GrabSwallow WholeBreath Weapon
SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8 Lantern sea serpents carefully plan before an attack. Using their spell-like abilities, lantern serpents soften up their prey, weakening their victims before they strike. Then they attack physically, destroying whatever is left of their prey. A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8 Lantern sea serpents carefully plan before an attack. Using their spell-like abilities, lantern serpents soften up their prey, weakening their victims before they strike. Then they attack physically, destroying whatever is left of their prey. A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.