Sea Serpent, Lantern, Wyrmling

Medium Dragon (Water) — CR 4

()Updated 3.5

Sea Serpent, Lantern, Wyrmling is a D&D 3.5 monster from —. CR 4, HD 6d12+12 (52 hp).

Hit Dice
6d12+12 (52 hp)
Initiative
+0
Speed
land 30 ft, 30 ft., swim 80 ft.
Base Attack / Grapple
+6/+7
Attack
1 bite +7, 2 claws +2
STR
13
DEX
10
CON
15
INT
12
WIS
13
CHA
12
Fort / Ref / Will
+7 / +5 / +6
Challenge Rating
4
Alignment
Always lawful evil
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Double Standard
Level Adjustment
+4

Special Abilities

AmphibiousConstrictImproved GrabSwallow WholeBreath Weapon
SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8 Lantern sea serpents carefully plan before an attack. Using their spell-like abilities, lantern serpents soften up their prey, weakening their victims before they strike. Then they attack physically, destroying whatever is left of their prey. A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8 Lantern sea serpents carefully plan before an attack. Using their spell-like abilities, lantern serpents soften up their prey, weakening their victims before they strike. Then they attack physically, destroying whatever is left of their prey. A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.