Sea Serpent, Crested, Young
Large Dragon (Water) — CR 5
Sea Serpent, Crested, Young is a D&D 3.5 monster from —. CR 5, HD 11d12+33 (104 hp).
- Hit Dice
- 11d12+33 (104 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft., swim 100 ft.
- Base Attack / Grapple
- +11/+18
- Attack
- 1 bite +13, 2 claws +8
- STR
- 17
- DEX
- 14
- CON
- 17
- INT
- 8
- WIS
- 13
- CHA
- 16
- Fort / Ref / Will
- +10 / +9 / +8
- Challenge Rating
- 5
- Alignment
- Usually neutral evil
- Organization
- Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
- Treasure
- Double standard
- Level Adjustment
- +3
Special Abilities
Description
SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8
Unlike their dragon kin, crested sea serpents prefer to lure their prey into traps. Using suggestion to trick a ship's pilot into smashing his ship on submerged rocks is a favored tactic, as is using thralls to do the fighting for them.
A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents.
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.