Sea Serpent, Crested, Very young

Medium Dragon (Water) — CR 4

()Updated 3.5

Sea Serpent, Crested, Very young is a D&D 3.5 monster from —. CR 4, HD 8d12+24 (76 hp).

Hit Dice
8d12+24 (76 hp)
Initiative
+2
Speed
land 40 ft, 40 ft., swim 100 ft.
Base Attack / Grapple
+8/+10
Attack
1 bite +10, 2 claws +5
STR
15
DEX
14
CON
17
INT
8
WIS
11
CHA
16
Fort / Ref / Will
+9 / +8 / +6
Challenge Rating
4
Alignment
Usually neutral evil
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Double standard
Level Adjustment
+3

Special Abilities

AmphibiousConstrictImproved GrabSwallow WholeBreath Weapon
SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8 Unlike their dragon kin, crested sea serpents prefer to lure their prey into traps. Using suggestion to trick a ship's pilot into smashing his ship on submerged rocks is a favored tactic, as is using thralls to do the fighting for them. A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8 Unlike their dragon kin, crested sea serpents prefer to lure their prey into traps. Using suggestion to trick a ship's pilot into smashing his ship on submerged rocks is a favored tactic, as is using thralls to do the fighting for them. A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.