Sea Serpent, Crested, Juvenile
Large Dragon (Water) — CR 7
Sea Serpent, Crested, Juvenile is a D&D 3.5 monster from —. CR 7, HD 14d12+56 (147 hp).
- Hit Dice
- 14d12+56 (147 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft., swim 100 ft.
- Base Attack / Grapple
- +14/+22
- Attack
- 1 bite +17, 1 tail slap +12
- STR
- 19
- DEX
- 14
- CON
- 19
- INT
- 10
- WIS
- 15
- CHA
- 18
- Fort / Ref / Will
- +13 / +11 / +11
- Challenge Rating
- 7
- Alignment
- Usually neutral evil
- Organization
- Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
- Treasure
- Double standard
- Level Adjustment
- +4
Special Abilities
Description
SizeConstrict DamageMedium1d8Large2d8Gargantuan4d8Colossal6d8
Unlike their dragon kin, crested sea serpents prefer to lure their prey into traps. Using suggestion to trick a ship's pilot into smashing his ship on submerged rocks is a favored tactic, as is using thralls to do the fighting for them.
A sea serpent's digestive tract can hold up to one opponent of two size categories smaller than itself and four times as many of each size category below that. For example, a Huge sea serpent's digestive tract can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents.
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.