Saurosphinx
Large Magical Beast — CR 5
Saurosphinx is a D&D 3.5 monster from —. CR 5, HD 8d10+32 (76 hp).
- Hit Dice
- 8d10+32 (76 hp)
- Initiative
- +2
- Speed
- land 60 ft, 60 ft., fly 90 ft. (poor)
- Base Attack / Grapple
- +8/+16
- Attack
- Claw +11 melee
- Full Attack
- 2 claws +11 melee
- STR
- 19
- DEX
- 14
- CON
- 19
- INT
- 11
- WIS
- 15
- CHA
- 15
- Fort / Ref / Will
- +10 / +8 / +4
- Challenge Rating
- 5
- Alignment
- Usually neutral
- Organization
- Solitary, pair, or clutch (5-10)
- Treasure
- Standard
- Level Adjustment
- +2
Special Abilities
PounceRake
Feats
Description
Saurosphinxes avoid combat, but when given no other choice they try to limit an opponent's ability to attack at range. They tend to make flyby attacks on opponents with long-range weapons - bows and crossbows, typically - and depart as soon afterward as possible. A saurosphinx forced to fight on the ground tries its best to take to the air and flee as soon as it can.