Saurosphinx

Large Magical Beast — CR 5

()Updated 3.5

Saurosphinx is a D&D 3.5 monster from —. CR 5, HD 8d10+32 (76 hp).

Hit Dice
8d10+32 (76 hp)
Initiative
+2
Speed
land 60 ft, 60 ft., fly 90 ft. (poor)
Base Attack / Grapple
+8/+16
Attack
Claw +11 melee
Full Attack
2 claws +11 melee
STR
19
DEX
14
CON
19
INT
11
WIS
15
CHA
15
Fort / Ref / Will
+10 / +8 / +4
Challenge Rating
5
Alignment
Usually neutral
Organization
Solitary, pair, or clutch (5-10)
Treasure
Standard
Level Adjustment
+2

Special Abilities

PounceRake

Feats

Saurosphinxes avoid combat, but when given no other choice they try to limit an opponent's ability to attack at range. They tend to make flyby attacks on opponents with long-range weapons - bows and crossbows, typically - and depart as soon afterward as possible. A saurosphinx forced to fight on the ground tries its best to take to the air and flee as soon as it can.

Description

Saurosphinxes avoid combat, but when given no other choice they try to limit an opponent's ability to attack at range. They tend to make flyby attacks on opponents with long-range weapons - bows and crossbows, typically - and depart as soon afterward as possible. A saurosphinx forced to fight on the ground tries its best to take to the air and flee as soon as it can.