Satyr, Anarchic
Medium Fey (Extraplanar) — CR 3
- Hit Dice
- 5d6+5 (22 hp)
- Initiative
- +1
- Speed
- 40 ft, 40 ft.
- Armor Class
- 15, touch 11, flat-footed 14
- Base Attack / Grapple
- +2/+2
- Attack
- Head butt +2 melee or shortbow +3 ranged Full Attack: Head butt +2 melee and dagger -3 melee, or shortbow +3 ranged
- STR
- 10
- DEX
- 13
- CON
- 12
- INT
- 12
- WIS
- 13
- CHA
- 13
- Fort / Ref / Will
- +2 / +5 / +5
- Challenge Rating
- 3
- Alignment
- usually chaotic neutral
- Level Adjustment
- +7
Special Abilities
DR 5/cold ironPipesmite law
Feats
Satyr, Anarchic* (CR 3 ()
Medium Fey (Extraplanar)
Alignment: usually chaotic neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +15, and Spot +15
Hit Dice: 5d6+5 (22 hp); DR: 5/cold iron
Fort +2, Ref +5, Will +5 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Head butt +2 melee or shortbow +3 ranged
Full Attack: Head butt +2 melee and dagger -3 melee, or shortbow +3 ranged
Damage: Head butt 1d6, dagger 1d4/19-20, shortbow 1d6/x3
Special Attacks/Actions: Pipe, smite law Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13
Special Qualities: fast healing 1, immunity to polymorph and petrification, resistance to acid 5, cold 5, electricity 5, fire 5, and sonic
Feats: Alertness; Dodge; Mobility
Skills: (+3 acting), Bluff +9, Diplomacy +3, Disguise +1, Hide +13, Intimidate +3, Knowledge (nature) +9, Listen +15, Move Silently +13, Perform (wind instruments) +9, Spot +15, and Survival +1 (+3 above ground)
Advancement: 6-10 HD (Medium)
Level Adjustment: +7 Climate/Terrain: Olympian Glades of Arborea
Organization: Solitary, pair, band (3-5), or troop (6-11)
Treasure/Possessions: Standard
Description
Satyr, Anarchic* (CR 3 ()
Medium Fey (Extraplanar)
Alignment: usually chaotic neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +15, and Spot +15
Hit Dice: 5d6+5 (22 hp); DR: 5/cold iron
Fort +2, Ref +5, Will +5 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Head butt +2 melee or shortbow +3 ranged
Full Attack: Head butt +2 melee and dagger -3 melee, or shortbow +3 ranged
Damage: Head butt 1d6, dagger 1d4/19-20, shortbow 1d6/x3
Special Attacks/Actions: Pipe, smite law Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13
Special Qualities: fast healing 1, immunity to polymorph and petrification, resistance to acid 5, cold 5, electricity 5, fire 5, and sonic
Feats: Alertness; Dodge; Mobility
Skills: (+3 acting), Bluff +9, Diplomacy +3, Disguise +1, Hide +13, Intimidate +3, Knowledge (nature) +9, Listen +15, Move Silently +13, Perform (wind instruments) +9, Spot +15, and Survival +1 (+3 above ground)
Advancement: 6-10 HD (Medium)
Level Adjustment: +7 Climate/Terrain: Olympian Glades of Arborea
Organization: Solitary, pair, band (3-5), or troop (6-11)
Treasure/Possessions: Standard
Combat
Satyr, Anarchic* (CR 3 ()
Medium Fey (Extraplanar)
Alignment: usually chaotic neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +15, and Spot +15
Hit Dice: 5d6+5 (22 hp); DR: 5/cold iron
Fort +2, Ref +5, Will +5 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Head butt +2 melee or shortbow +3 ranged
Full Attack: Head butt +2 melee and dagger -3 melee, or shortbow +3 ranged
Damage: Head butt 1d6, dagger 1d4/19-20, shortbow 1d6/x3
Special Attacks/Actions: Pipe, smite law Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13
Special Qualities: fast healing 1, immunity to polymorph and petrification, resistance to acid 5, cold 5, electricity 5, fire 5, and sonic
Feats: Alertness; Dodge; Mobility
Skills: (+3 acting), Bluff +9, Diplomacy +3, Disguise +1, Hide +13, Intimidate +3, Knowledge (nature) +9, Listen +15, Move Silently +13, Perform (wind instruments) +9, Spot +15, and Survival +1 (+3 above ground)
Advancement: 6-10 HD (Medium)
Level Adjustment: +7 Climate/Terrain: Olympian Glades of Arborea
Organization: Solitary, pair, band (3-5), or troop (6-11)
Treasure/Possessions: Standard