Sanctified Young Red Dragon

Large Dragon (Fire) — CR 6

Realmshelps (RH)Updated 3.5

Sanctified Young Red Dragon is a D&D 3.5 monster from RH. CR 6, HD 10d12+30 (95 hp).

Hit Dice
10d12+30 (95 hp)
Initiative
+4
Speed
40 ft, 40 ft., fly 150 ft. (poor)
Armor Class
18, touch 9, flat-footed 18
Base Attack / Grapple
+10/+19
Attack
Bite +14 melee or light ray +14 ranged touch Full Attack: Bite +14 melee and 2 claws +10 melee and 2 wings +10 and tail slap; or light ray +14 ranged touch
STR
21
DEX
10
CON
17
INT
12
WIS
13
CHA
12
Fort / Ref / Will
+10 / +7 / +8
Challenge Rating
6
Alignment
Usually chaotic good
Level Adjustment
+7
Spell Resistance
23

Special Abilities

Breath weaponlight ray

Feats

Sanctified Young Red Dragon* (CR 6)

Large Dragon (Fire)
Alignment: Usually chaotic good
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., low-light vision, Listen +16, and Spot
Languages: Tongues SA

AC: 18 (-1 size +9 natural), touch 9, flat-footed 18
Hit Dice: 10d12+30 (95 hp)
Fort +10, Ref +7, Will +8 Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +10; Grapple +19
Attack: Bite +14 melee or light ray +14 ranged touch
Full Attack: Bite +14 melee and 2 claws +10 melee and 2 wings +10 and tail slap; or light ray +14 ranged touch
Damage: Bite 2d6+5, claws 1d8+2, wings 1d6+2, tail slap 1d8+8, light ray 5d6 against evil foes
Special Attacks/Actions: Breath weapon, light ray Abilities: Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Special Qualities: Aura of menace, immunity to fire, low-light vision, magic circle against evil, SR 23, vulnerability to cold
Feats: Alertness; Hover; Improved Initiative; Weapon Focus (claw)
Skills: +16, Bluff +14, Diplomacy +18, Disguise +1 (+3 acting), Intimidate +16, Listen +16, Search +14, Sense Motive +14, Spot, and Survival +1 (+3 following tracks)
Advancement: By age category or character class
Level Adjustment: +7 Climate/Terrain: Warm mountains
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Triple standard

Description

Sanctified Young Red Dragon* (CR 6)

Large Dragon (Fire)
Alignment: Usually chaotic good
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., low-light vision, Listen +16, and Spot
Languages: Tongues SA

AC: 18 (-1 size +9 natural), touch 9, flat-footed 18
Hit Dice: 10d12+30 (95 hp)
Fort +10, Ref +7, Will +8 Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +10; Grapple +19
Attack: Bite +14 melee or light ray +14 ranged touch
Full Attack: Bite +14 melee and 2 claws +10 melee and 2 wings +10 and tail slap; or light ray +14 ranged touch
Damage: Bite 2d6+5, claws 1d8+2, wings 1d6+2, tail slap 1d8+8, light ray 5d6 against evil foes
Special Attacks/Actions: Breath weapon, light ray Abilities: Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Special Qualities: Aura of menace, immunity to fire, low-light vision, magic circle against evil, SR 23, vulnerability to cold
Feats: Alertness; Hover; Improved Initiative; Weapon Focus (claw)
Skills: +16, Bluff +14, Diplomacy +18, Disguise +1 (+3 acting), Intimidate +16, Listen +16, Search +14, Sense Motive +14, Spot, and Survival +1 (+3 following tracks)
Advancement: By age category or character class
Level Adjustment: +7 Climate/Terrain: Warm mountains
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Triple standard

Combat

Sanctified Young Red Dragon* (CR 6)

Large Dragon (Fire)
Alignment: Usually chaotic good
Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., low-light vision, Listen +16, and Spot
Languages: Tongues SA

AC: 18 (-1 size +9 natural), touch 9, flat-footed 18
Hit Dice: 10d12+30 (95 hp)
Fort +10, Ref +7, Will +8 Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +10; Grapple +19
Attack: Bite +14 melee or light ray +14 ranged touch
Full Attack: Bite +14 melee and 2 claws +10 melee and 2 wings +10 and tail slap; or light ray +14 ranged touch
Damage: Bite 2d6+5, claws 1d8+2, wings 1d6+2, tail slap 1d8+8, light ray 5d6 against evil foes
Special Attacks/Actions: Breath weapon, light ray Abilities: Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Special Qualities: Aura of menace, immunity to fire, low-light vision, magic circle against evil, SR 23, vulnerability to cold
Feats: Alertness; Hover; Improved Initiative; Weapon Focus (claw)
Skills: +16, Bluff +14, Diplomacy +18, Disguise +1 (+3 acting), Intimidate +16, Listen +16, Search +14, Sense Motive +14, Spot, and Survival +1 (+3 following tracks)
Advancement: By age category or character class
Level Adjustment: +7 Climate/Terrain: Warm mountains
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Triple standard