Saint
Medium Outsider (Augmented Humanoid, Native) — CR 9
Saint is a D&D 3.5 monster from RH. CR 9, HD 7d10+14 (57 hp).
- Hit Dice
- 7d10+14 (57 hp)
- Initiative
- -1
- Speed
- 30 ft, 30 ft. (20 ft. in full plate armor)
- Armor Class
- 23, touch 12, flat-footed 23
- Base Attack / Grapple
- +7/+9
- Attack
- +1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
- STR
- 14
- DEX
- 8
- CON
- 14
- INT
- 10
- WIS
- 16
- CHA
- 19
- Fort / Ref / Will
- +11 / +5 / +8
- Challenge Rating
- 9
- Alignment
- Lawful Good
- Level Adjustment
- +2
Special Abilities
DR 5/magicHoly powerholy touchsmite evil 2/dayspellsturn undead
Feats
Saint* (CR 9)
Medium Outsider (Augmented Humanoid and Native)
Alignment: Lawful Good
Initiative: -1 (Dex); Senses: keen vision
Languages: Tongues SA
Hit Dice: 7d10+14 (57 hp); DR: 5/magic
Fort +11 (+15 against poison), Ref +5, Will +8 Speed: 30 ft. (20 ft. in full plate armor)
Space: 5 ft./5 ft.
Base Attack +7; Grapple +9
Attack: +1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged
Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
Damage: +1 longsword 1d8+3/17-20 plus holy, masterwork composite longbow (+2 Str bonus) with +1 arrows 1d8+3/x3
Special Attacks/Actions: Holy power, holy touch, smite evil 2/day, spells, turn undead Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 16, Cha 19
Special Qualities: Aura of courage, detect evil, divine grace, fast healing 3, immunity to acid, cold, disease, electricity, and petrification, lay on hands, protective aura, remove disease, resistance to fire 10, special mount
Feats: Gift of Grace; Hands of a Healer; Improved Critical (longsword); Weapon Focus (longsword)
Skills: Concentration +12, Heal +13, and Ride +9
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As NPC
Description
Saint* (CR 9)
Medium Outsider (Augmented Humanoid and Native)
Alignment: Lawful Good
Initiative: -1 (Dex); Senses: keen vision
Languages: Tongues SA
Hit Dice: 7d10+14 (57 hp); DR: 5/magic
Fort +11 (+15 against poison), Ref +5, Will +8 Speed: 30 ft. (20 ft. in full plate armor)
Space: 5 ft./5 ft.
Base Attack +7; Grapple +9
Attack: +1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged
Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
Damage: +1 longsword 1d8+3/17-20 plus holy, masterwork composite longbow (+2 Str bonus) with +1 arrows 1d8+3/x3
Special Attacks/Actions: Holy power, holy touch, smite evil 2/day, spells, turn undead Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 16, Cha 19
Special Qualities: Aura of courage, detect evil, divine grace, fast healing 3, immunity to acid, cold, disease, electricity, and petrification, lay on hands, protective aura, remove disease, resistance to fire 10, special mount
Feats: Gift of Grace; Hands of a Healer; Improved Critical (longsword); Weapon Focus (longsword)
Skills: Concentration +12, Heal +13, and Ride +9
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As NPC
Combat
Saint* (CR 9)
Medium Outsider (Augmented Humanoid and Native)
Alignment: Lawful Good
Initiative: -1 (Dex); Senses: keen vision
Languages: Tongues SA
Hit Dice: 7d10+14 (57 hp); DR: 5/magic
Fort +11 (+15 against poison), Ref +5, Will +8 Speed: 30 ft. (20 ft. in full plate armor)
Space: 5 ft./5 ft.
Base Attack +7; Grapple +9
Attack: +1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged
Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
Damage: +1 longsword 1d8+3/17-20 plus holy, masterwork composite longbow (+2 Str bonus) with +1 arrows 1d8+3/x3
Special Attacks/Actions: Holy power, holy touch, smite evil 2/day, spells, turn undead Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 16, Cha 19
Special Qualities: Aura of courage, detect evil, divine grace, fast healing 3, immunity to acid, cold, disease, electricity, and petrification, lay on hands, protective aura, remove disease, resistance to fire 10, special mount
Feats: Gift of Grace; Hands of a Healer; Improved Critical (longsword); Weapon Focus (longsword)
Skills: Concentration +12, Heal +13, and Ride +9
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As NPC