Saint

Medium Outsider (Augmented Humanoid, Native) — CR 9

Realmshelps (RH)Updated 3.5

Saint is a D&D 3.5 monster from RH. CR 9, HD 7d10+14 (57 hp).

Hit Dice
7d10+14 (57 hp)
Initiative
-1
Speed
30 ft, 30 ft. (20 ft. in full plate armor)
Armor Class
23, touch 12, flat-footed 23
Base Attack / Grapple
+7/+9
Attack
+1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
STR
14
DEX
8
CON
14
INT
10
WIS
16
CHA
19
Fort / Ref / Will
+11 / +5 / +8
Challenge Rating
9
Alignment
Lawful Good
Level Adjustment
+2

Special Abilities

DR 5/magicHoly powerholy touchsmite evil 2/dayspellsturn undead

Feats

Saint* (CR 9)

Medium Outsider (Augmented Humanoid and Native)
Alignment: Lawful Good
Initiative: -1 (Dex); Senses: keen vision
Languages: Tongues SA

AC: 23 (-1 Dex, +9 +1 full plate, +2 heavy steel shield, +3 insight), touch 12, flat-footed 23
Hit Dice: 7d10+14 (57 hp); DR: 5/magic
Fort +11 (+15 against poison), Ref +5, Will +8 Speed: 30 ft. (20 ft. in full plate armor)
Space: 5 ft./5 ft.
Base Attack +7; Grapple +9
Attack: +1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged
Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
Damage: +1 longsword 1d8+3/17-20 plus holy, masterwork composite longbow (+2 Str bonus) with +1 arrows 1d8+3/x3
Special Attacks/Actions: Holy power, holy touch, smite evil 2/day, spells, turn undead Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 16, Cha 19
Special Qualities: Aura of courage, detect evil, divine grace, fast healing 3, immunity to acid, cold, disease, electricity, and petrification, lay on hands, protective aura, remove disease, resistance to fire 10, special mount
Feats: Gift of Grace; Hands of a Healer; Improved Critical (longsword); Weapon Focus (longsword)
Skills: Concentration +12, Heal +13, and Ride +9
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As NPC

Description

Saint* (CR 9)

Medium Outsider (Augmented Humanoid and Native)
Alignment: Lawful Good
Initiative: -1 (Dex); Senses: keen vision
Languages: Tongues SA

AC: 23 (-1 Dex, +9 +1 full plate, +2 heavy steel shield, +3 insight), touch 12, flat-footed 23
Hit Dice: 7d10+14 (57 hp); DR: 5/magic
Fort +11 (+15 against poison), Ref +5, Will +8 Speed: 30 ft. (20 ft. in full plate armor)
Space: 5 ft./5 ft.
Base Attack +7; Grapple +9
Attack: +1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged
Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
Damage: +1 longsword 1d8+3/17-20 plus holy, masterwork composite longbow (+2 Str bonus) with +1 arrows 1d8+3/x3
Special Attacks/Actions: Holy power, holy touch, smite evil 2/day, spells, turn undead Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 16, Cha 19
Special Qualities: Aura of courage, detect evil, divine grace, fast healing 3, immunity to acid, cold, disease, electricity, and petrification, lay on hands, protective aura, remove disease, resistance to fire 10, special mount
Feats: Gift of Grace; Hands of a Healer; Improved Critical (longsword); Weapon Focus (longsword)
Skills: Concentration +12, Heal +13, and Ride +9
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As NPC

Combat

Saint* (CR 9)

Medium Outsider (Augmented Humanoid and Native)
Alignment: Lawful Good
Initiative: -1 (Dex); Senses: keen vision
Languages: Tongues SA

AC: 23 (-1 Dex, +9 +1 full plate, +2 heavy steel shield, +3 insight), touch 12, flat-footed 23
Hit Dice: 7d10+14 (57 hp); DR: 5/magic
Fort +11 (+15 against poison), Ref +5, Will +8 Speed: 30 ft. (20 ft. in full plate armor)
Space: 5 ft./5 ft.
Base Attack +7; Grapple +9
Attack: +1 longsword +11 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8 ranged
Full Attack: +1 longsword +11/+6 melee, or masterwork composite longbow (+2 Str bonus) with +1 arrows +8/+3 ranged
Damage: +1 longsword 1d8+3/17-20 plus holy, masterwork composite longbow (+2 Str bonus) with +1 arrows 1d8+3/x3
Special Attacks/Actions: Holy power, holy touch, smite evil 2/day, spells, turn undead Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 16, Cha 19
Special Qualities: Aura of courage, detect evil, divine grace, fast healing 3, immunity to acid, cold, disease, electricity, and petrification, lay on hands, protective aura, remove disease, resistance to fire 10, special mount
Feats: Gift of Grace; Hands of a Healer; Improved Critical (longsword); Weapon Focus (longsword)
Skills: Concentration +12, Heal +13, and Ride +9
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As NPC